Director: Maurice Devereaux
Screenplay: Maurice Devereaux
Cast: Sarah Joslyn Crowder as Megan
Lowry; Tony Curtis Blondell as Devon White; Kieran Keller as Michael Gibbons;
Jerry Sprio as Rick Fisher; Carolina Pla as Rebecca Galley; Sofia de Medeiros
as Brenda Thompson; Claudine Shiraishi as Miho Taguchi; Christopher Piggins as Doctor
Ripper; Neil Napier as Chainsaw Charlie / Preacherman; Takaaki Honda as The
Announcer / Hideo; Koichi Yano as The Technician
A Night of a Thousand Horror Movies #153

Immediately, whilst I will be
very positive about Slashers as an
idiosyncratic take on slasher film clichés, I will be upfront that the setting
has dated and problematic depending on how you view it. Contextually it falls
into the exoticisation of Japan as a culture of the perverse and weird, which
cannot helped but be noticed in its premise inherently. Japanese game shows can
be weird and very painful to their participants, which is something worthy of
parodying. I grew up with a repackaged version of Takashi's Castle, when Takashi
Kitano wasn't a legendary director/actor but a popular comedian who hosted
this show, where just the skipping stones game, with rocks on a pond which occasionally
sunk when stood on, could be painful to witness for the competitors who failed.
(I also vividly remember clips of another involving inappropriate use of a
cactus or two, but sadly, I cannot provide a good enough memory for citation). Providing
examples like this does not help still in this one creative choice of Slashers I have reservations of, which
really could have been avoided with some tweaks beyond surface aesthetic. This
is sad as the film does at least have the decency to cast Japanese actors, who
speak in Japanese with onscreen subtitles unless necessary, as this is the
first American broadcast which has American participants in the game, a plot in
itself that could have negated this issue for myself is we emphasised (even off-screen)
how the duplicitous nature of this show is international.
Slashers gets more weight and redeems itself, building up this
world in a limited budget first before playing out this game. From the female
host in elaborate costumes to their own in-house DJ, the setting works even
with the concern I have made. It also has the perfect touch of there being an
unseen camera man whose eye is what we see through entirely, not having to
worry about being chased or any scenario where it is questionable why he would
still be filming as, with even the killers wearing electronic collars, no one
is allowed to interfere with his work. The film itself is the entire episode in
its entirety.
Its biggest virtue is that this
is a subversion of slasher films. It is signalled early on by one female
character, a young woman wanting to make a political message, being toyed with
by a killer by having her top ripped off, which comes off as lurid until
immediately afterwards you realise this is because a) the killer in question
Dr. Ripper is a pervert too, and b) the game show is deliberately pacifying its
viewers with sex and violence, where another character realises she could
survive longer if she strips down to her bra and increase her betting chances.
Throughout Slashers the game show,
talked of by an ex-soldier who has watched it and knows the rules, it shows
itself to be a manipulative programme which forces out the luridness, even
having a sex room with a bed where cast can win free time to be safe if they
have sex on camera. They are even prompted to explain their back story to add
to the experience for viewers. Beyond the environments being designed to separate
the players or trap them, Slashers
to its credit goes further in mocking the genre, where even the trope of the
music becoming more tense for the viewer is talked of, and that the DJ is
tirelessly working and is heart by the players in the midst of this to cause
them paranoia and panic.
The production value is also
perfect, low budget but befitting a fake TV show that has to watch its budget
and bear in mind the blood has to be cleaned up. It is a compliment that, if I
could have walked on these sets, I would be happy. From creepy clown rooms, to
a literal dungeon or a corridor of horror icons, or the main area which looks
like a warzone set for a paintball game, the look of Slashers in terms of the sets fit, This is especially as some, like
the room all in black with the photos of previously killed players, are as
meant to cause psychological effect as they can have actual pits of spikes over
a rickety bridge or provide improvised weapons.
The acting, in truth, is shaky.
Everyone tries his or her hardest, but almost all the cast never made a film
afterwards. The exception, who has appeared in many usually as an extra but has
had a healthy career, is Neil Napier who plays two of the killers, the
psychotic Preacherman and Chainsaw Charlie, who is providing one of the best
performances in both roles. He even gets one of the best scenes, in which in
account to those electric collars the cast are frozen in the spot when there is
a commercial break, forcing them to interact and even leading to periods of
breaking character and arguing as happens with the Chainsaw Charlie figure over
the rickety bridge. The tension that scene, where no one can kill each other
and a debate of their existence happens, is something you would not have in a Friday the 13th film but is fascinating
here.
Details like this are what I like
immensely about the film. It still plays with slasher tropes and there are some
dark aspects to it - such as a warning to some viewers that there is an attempt
sexual assault - but it also toys with them, prodding many which have been
pushing me at arms distance from appreciating it as a horror sub-genre. Even
when it becomes obvious one of the characters is a bit of a psychopath himself,
Slashers' structure is able to turn
this on its head too. It overcomes a lot of its limitations by being clever
with the structure, far more interesting by deliberately subverting slashers as
artifice than Wes Craven's Scream (1996) trying to question them
in a normal plot. It was a pleasure. A grim one at times, but never tasteless,
the material finding the right balance and succeeding more than my initial
interest over the years would have expected.
No comments:
Post a Comment