Showing posts with label 1994. Show all posts
Showing posts with label 1994. Show all posts

Sunday, 27 October 2024

Darkside Blues (1994)

 



Director: Nobuyasu Furukawa

Screenplay: Mayori Sekijima

Based on the manga by Hideyuki Kikuchi and Yuho Ashibe

(Voice) Cast: Akio Ohtsuka as Kenzou; Hideyuki Hori as Gren; Kotono Mitsuishi as Mai; Kouichi Yamadera as Enji; Masako Katsuki as Tamaki; Maya Okamoto as Selia; Natsuki Sakan as Darkside; Nozomu Sasaki as Katari; Shinichiro Miki as Chris; Yasunori Matsumoto as Tatsuyairector: Viðar Víkingsson

A Night of a Thousand Horror (Movies)/A 1000 Anime Crossover

 

Darkside Blues isn’t really horror, though it has plenty of supernatural and Gothic touches worthy of the season, and I am glad to have revisited this, as this is a fascinating genre hybrid between dystopian sci-fi about corrupt corporations, which is still salient as a theme, that however has magic exist as well as a titular figure who rides around on a horse drawn carriage which can fly. It is fascinating, even with less than ninety minutes to try to depict this world, and a source manga which did not last long enough either to expand it further, to see what interesting things this depicts, be it a titular figure who acts more like a supernaturally powered advisor for freedom fighters to the sight of someone being tortured by being turned to gold whilst alive with alchemy. From the same author of Vampire Hunter D, and the infamous Wicked City as per its own animated adaptation, you see the threads for those here too, but in this melancholic and fascinating one-off.

 

For the full review, follow the link HERE.


Sunday, 20 October 2024

Games of the Abstract: Darkstalkers - The Night Warriors (1994)



Developer: Capcom

Publisher: Capcom

One to Two Players

Originally released for: Arcade

 

The history of Capcom's other beloved fighting game is split into two differing origins. One is that, in designing a new fighting game, the team assigned wanted to create a title entirely about monsters, taking advantage of existing ones of folklore and mythology as templates1. The other original is that Alex Jimenez, a producer at Capcom USA, suggested a licensed game based on the Universal horror movie characters, tied to the iconic creations that began properly with 1931's Dracula with Bela Lugosi2. or me personally, I think the truth is within both differing tales, as there is at least detail which suggests Universal horror films were someone's favourite at Capcom, but that the ball was rolling in terms of creating a monster themed game, including knowledge this was explicitly meant to have more yōkai, the Japanese folklore entities, than we got such as a nurikabe, a living wall that would have allowed the developers to create a character which never needed to move and require very little animation1. Whatever the case was, it feels inevitable with how Capcom started to push for the more fantastique and unnatural in their games, as the technology and the creative teams let their imaginations fly with genres like the fighting or beat-em-up genres in terms of monster and figures that would push their talents throughout the nineties. Also, such a project was part of a huge moment where Capcom, in the fighting game genre, suddenly created the gold standard for the genre and that, with others soon after wishing to create their own successes in its wake, they naturally wanted to follow up with titles to improve on what they did with that game.

That game was Street Fighter II (1991), which was a huge seismic change to video games. Despite the fighting game had existed beforehand as far back as Heavyweight Champ (1976) by Sega, let alone titles which pushed the genre further like Yie Ar Kung-Fu (1985) by Konami in the eighties including the original Street Fighter (1987), the sequel cemented the fighting game genre fully in form, and naturally Capcom wanted to expand on its success not only with that franchise, but with others. Even if the origins are vague, it is not a surprise someone wanted to see a Frankenstein's monster in a fighting game, and thankfully able to be played again 2022 with a Capcom Fighting Collection retro compilation, let alone previous non-arcade releases, the Darkstalkers franchise is also one people wished Capcom brought back, and for good reason. Even non or casual gamers, who are horror fans, would dig even the original 1994 game as, whilst this series would evolve in gameplay style and the beautiful artistic style, we got from the gate already a strong horror fighting game in both aspects.

With new arcade hardware to push, Capcom would also need to capitalise on its advancements in terms of their games too, Street Fighter II changing from its original 1991 version through multiple revisions, until Super Street Fighter II Turbo (1994) looked an entirely different game let alone with new mechanics from the original. That was made for the CP System II arcade board as Darkstalkers: The Night Warriors was, and whilst by its last game it would improve and add to the original template, we were already entering this new territory of a horror themed fighting game with already a strong atmosphere. At a time when the arcade fighting game genre was becoming huge, this even applies to innovations in ideas that seem obvious for the genre decades later, like the ability to block in the air that were introduced in this game. That the aesthetic and presence were already strong helped so much, like Street Fighter in Halloween town but with its personality its own, and it begins and is central to the cast Capcom created for the original game.

A huge factor for me being interested in these games is that Capcom were insanely great for their character designs, and even how they play has made me really start to fall in love with them now I have. From the get-go, one of the really cool touches to the original Darkstalkers game is that each character was designed by their own person, and these designs were figured out with care to work in the final production. Darkstalkers has, even the attempt at a new hero who was quickly rejected after the initial sequel, one of the strongest rosters just in terms of everyone standing out between its three games. How they managed to make characters distinct to each other already in the first game, in terms of gameplay feel and personality, even if later sequels would add more to them including iconic moves and touches, really means a lot. The sense of this still being fleshed out in those sequels, as only the original game follows Street Fighter II in having these figures represent countries, actually makes what was accomplished here more praiseworthy, the choice to follow a horror/mythological/folklore trope, and flourishing each archetype out in really idiosyncratic choices being a masterstroke. The closest to a traditional martial artist in this game is a werewolf, which is where the Universal monsters link feels apt, as he is in the Western localisation named Jon Talbain, clearly after the lead character Lawrence Talbot who Lon Chaney Jr. played in The Wolf Man (1941), and even a character who was not drastically altered from the tropes like Demitri Maximoff, a traditional vampire and original (anti-)hero for the game here, still has a distinct style to him.


The characters mirroring their Universal horror counterparts all have their distinct personalities, both faithful to the icons, whilst having their own clear distinctions. Frankenstein's monster, by way of Victor, is a great example of this for his visual distinctiveness as a natural powerhouse character, the developers pushing for his limbs (even his head) to expand out in his attacks in cartoon stretch-and-pull effect, and that, infamously, this even applies to his ability to use his buttocks to grab and throw enemies. That feels less bizarre for the sake of it but the fascinating mix of grotesque horror, as there is blood and macabre sights in these games, against pure slapstick cartoon touches in the animation. Be it a Sasquatch who is an adorably fluffy and big goofball, to a take on the Creature from the Black Lagoon (1954) who is a vain sexy fish man, completely ahead of its time and Guillermo del Toro's The Shape of Water (2017), everyone has something distinct to them. This even is in terms of their attack styles, whether playing the samurai possessed by cursed armour, Bishamon, which is clearly based around needing to counter and using his blade as one would expect from a samurai, to Anakaris being the representation of an Egyptian mummy, the slowest and potentially most awkward character to use, who literally floats slowly in the air, but has one of the most idiosyncratic move sets even in the original Darkstalkers game before he could be expanded upon. Briefly turning his opponents into cute, tiny versions who cannot attack briefly, dropping sarcophagus from the air, and moves which really emphasis the need to choose the special or regular move depending how far or close an opponent is, he because a really cool figure by himself and just one character like him in a game would have left it having fans, let alone a twelve entity roster for all distinct figures.

Tellingly, even the female character of the original game, whilst sexualised, overcame this to be adored, and that shows the real success of Darkstalkers even from the get-go in how its first two female characters became iconic regardless of that initial aspect of the character design. Introducing one of the first prominent cat girls into the West for games, Felicia was not merely marked for her character design, but for her characterisation as a goofy and likable cat-woman entity with blue hair who just wanted to become a huge star in Las Vegas, and by the end of the franchise becomes a nun to help children. And Morrigan Aensland eventually became the true protagonist of this franchise and its most well known character, and likely the one pop culture take on the succubus for many that entirely represents this mythological figure. A frankly problematic and misogynistic figure of lore to some, she completely upturned this with the history that came afterwards, all the cosplayers who have portrayed her over the decades, and becoming a figure of merchandising for Capcom, alongside cameos in other games, that may have even sadly overshadowed other Darkstalker characters, all without any sense that she is a figure that isn't powerful. This is really cool as, as many of us probably don't realise unless you played this original game, she is meant to be Scottish and thus, as one of Capcom's most beloved characters always in the fighting game collection cover art, one of the most well known video game characters from Scotland.

It is a legitimately virtue how none of the initial roster, even if some would not be as popular as others, feels lazy. They all stand out, all with distinct ways in their fighting styles and even in terms of personality, as Capcom embraced both the horror but also overt cartoonish nature of them. Even a character like Morrigan herself, or one meant to be seriously like the final boss, a planet collecting alien named Pyron, will be animated in dumb poses when knocked off their feet, electrocuted or turned into a cute little critter by Anakaris' Royal Judgement attack temporarily. The animation, with its emphasis on these cartoonish flourishes in even how strikes are thrown, is legitimately beautiful with hindsight, and the same is for the character specific locations in both their look and their little pieces of animation. You find yourself fighting at night in the middle of London with Talbain, scenery in the background like wine barrels if you hit the right moves, spotting the iconic "happy" dog that moves about in Bishamon's stage, or ending on a finale in Pyron's unnatural dreamscape made from all the worlds he has destroyed and reassembled into his collection. The music too by Takayuki Iwai and Hideki Okugawa is as distinct, appropriately evocative even when Felicia's stage, set in Las Vegas with all bright lights and cats loping around in the background, is partially set the cat meowing.

The thing that changed over time, when the bar was set this high already, was that Capcom pushed the visuals further, making far more incredibly phantasmagoric stages even if not character or geographically specific. The music would become even more evocative with the time passing, and the characters themselves alongside newcomers would get more personality and even some of their most iconic (and infamous) special moves and animation ticks, like Lord Raptor. Already a cool design of an Australian rock star who sold his soul to Satan, and now is a strange bony zombie with even the ability to move crawling crouching on his bony knees only he can do, future instalments of the games let him be able to literally slam dunk his enemies as basketballs.

And this is all in mind that, as iconic as Street Fighter II, it did come from the original Street Fighter, a game which is not held as a good fighter at all in the modern day, and that Capcom, able to suddenly leap in terms of quality for their iconic blockbuster hit, didn't slouch either from Street Fighter II's success and kept improving themselves, both artistically and in terms of ramping up the mechanics of the fighting game. To even get to the original version of Street Fighter III, Street Fighter III: New Generation (1997), which was seen as a disappointment and even irrelevant when polygonal fighting games were all the rage, it was still a game which would eventually became as acclaimed for the quality of its artistic creativity over its multiple versions, let alone the game play from experts in the genre due to Capcom pushing themselves over and over. By the end of the franchise I am talking of her, you get the magnum opus of this horror fighting franchise Vampire Savior: Darkstalkers 3 (1997), which is an exceptional game, but even if Darkstalkers: The Night Warriors had been tragically just a one-off from Capcom, it would have still been seen as a great game for many including myself for how much it does well let alone how fun it is.

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1) Darkstalkers – 1994 Developer Interview, translated for shmuplations.

2) Darkstalkers’ – The Monster Movie Origins of Capcom’s Fighting Game, written by Luiz H. C., and published for Bloody Disgusting on September 6th 2023.

Monday, 1 July 2024

Ghoulies IV (1994)



Director: Jim Wynorski

Screenplay: Mark Sevi

Cast: Peter Liapis as Jonathan Graves, Barbara Alyn Woods as Kate, Stacie Randall as Alexandra, Raquel Krelle as Jeanine, Bobby Di Cicco as Scotty, Tony Cox as Ghoulie Dark; Arturo Gil as Ghoulie Lite

A Night of a Thousand Horror (Movies)

 

Ease up Dirty Harriett!

The end of the Ghoulies franchise was the first I ever saw the whole of, from one of many multi-film DVD packs that used to exist in the 2000s era of DVDs with their own separate whole DVD case with another film. It was also once a film I held as one of the worst I had ever seen, though I have moved back from this opinion as being too harsh. It starts with another change in distributor in CineTel Films, a company that exists from the late eighties as one meant to produce films for the straight-to-video market but with an eye for getting notable names over the years - be it Gary Busey for Bulletproof (1987) or Rowdy Rodder Piper for Sci-fighters (1996). They were a company I crossed paths with in that DVD era of releases, with those two films mentioned among those I found at the time, and they lasted until 2023, past an entire change to the film industry with the streaming market, until they were bought out by Vision Films in 2023. In mind CineTel Films moved to making films for the likes of the SyFy Channel, this feels less like a tragic end but the follow-on to a group who have managed to survive healthier than most major film industry giants over the decades since they were founded in 1980, and got to be bought out well off.

The film itself is set up with a woman in tight leather armed with martial arts, guns and shurikens mowing down security guards in a warehouse to steal a jewel, one used in a ritual there drawing a pentagram with spray paint on the floor, and sacrificing the guards' corpses for summoning her master. This is Alexandra (Stacie Randall), who however fails the ritual, needing to find another owner of a red jewel, an on-the-edge cop named Jonathan (Peter Liapis), and accidentally summons two Ghoulies in the process. Aside from these are not Ghoulies as before, in a film attempting to follow up from the first 1984 film, even using some footage from the production, this feels like its own narrative bolted into the final film. We do get some bang for our buck, as Jonathan is introduced with his put-upon partner getting caught up in a gun battle in a convenience store with a shotgun welding till thug, which is least more distinct than the first Ghoulies film. It is explicitly connected to that film as this is the same Jonathan who was centre to the first film, replayed by the original actor Peter Liapis, somehow finding his way out of being an occultist to being a cop who has a habit of dating sex workers he arrests, a taste for using handcuffs in the bed room, and has an old relationship with a female officer Kate (Barbara Alyn Woods), now promoted as his superior and dragged back into helping him. The later is not surprising as, whilst involving one dubious Indian stereotype for a trigger happy shopkeeper, played by a white actor, most police partners would not want to stay with a guy like Jonathan who keeps getting into shoot-outs in liquor and convenience stores. Jonathan, naturally from his past, is knowledgeable of ancient occultism and is immediately aware the warehouse crime scene is suspicious, especially as he knows Alexandra, a former girlfriend who escaped a mental hospital and wants to resurrect an evil side to him as a permanent lover. It is an odd choice to follow up the original but as sequels go, but at least it's distinct.

I definitely can see, however, why I did not like this originally, if I was too extreme in my severity in opinion. This is very broad, still wacky as the Ghoulies, more actors who are wearing masks which cannot move and are visible in the eyes behind said masks, are side characters with broad accents and very little to do. One of them is actually Tony Cox, in a very early role before he would star in films like Bad Santa (2003), playing with co-actor Arturo Gil what are closer to actual goblins as comedy foils bolted onto the plot. It is very silly if not as severe as when the Ghoulies went to college in the film before, only instead with a strange contradiction where the Ghoulies feel like children's film characters, even when mugging a caretaker for his keys, but has them look on curiously at female sex workers waiting to be picked up by clients in one scene.

Directed by Jim Wynorski, he is arguably the most distinct director for this franchise, where the silly tone fits some of his films I have seen. He was eclectic if one pretty notorious for titillation in his films, including a string of erotic thrillers in the early nineties such as Sins of Desire (1993). Yes, he would also helm family films and Christmas films as many did into the 2010s, but this was a man who cut his teeth on erotic parodies like The Witches of Breastwick (2005) by the 2000s, so it comes with a surprise, when the third Ghoulies film did bring in actual nudity and sex comedy humour, this is "tamer" than before in air quotes. Titillation is not necessary, and that Wynorski is definitely a director who stands on a knife edge in the modern day to whether to roll your eyes on that softcore side of his career or not, especially as the documentary on him making The Witches of Breastwick is named Popatopolis (2009), the title an abbreviation of saying "pop your top off" to do a nude scene. Ghoulies IV is thirsty just in the dialogue and the costume choices for the female cast, not explicitly lacking of but in terms of how fetishishtic it can be, but one of the more curious choices for this film, considering its director, is that this was the film rated as suitable for twelve year olds in the United Kingdom, and is lacking overt sexuality but also more overt horror edges of the previous films. It suggests more that dichotomy between the films of before and a more cartoonish tone that feels more appropriate for a kid's film, which is an odd combination and really does emphasis how, sex or sexless, Ghoulies as a franchise was an odd duck in terms of how its selling point could have been sold to kids, cuddly little critters, but was juggling both more edgy content against pure slapstick.

Credit to Ghoulies IV, this feels like it had some production values even above films from before in the franchise, shot in exterior city locations of Los Angeles and even having a stunt involving an exploding car. It however does not feel like a Ghoulies film, like a different script only to get footage from the first film and explicit references. I found it a fun film, especially as to be brutally honest, I think the original Ghoulies was the least rewarding of all four, all curious in the directions they went for a series which never figured itself out and lasted as the Puppet Master franchise did in terms of anything Charles Band briefly got involved with that had sellable puppet figures. By Ghoulies IV, we have definitely seen the sunset fall on this entire franchise by here, never to come back, but even if slightly lame in finale, it is lame in a charming way here. This is a great example of a horror franchise when they unexpectedly swing in tone and mood per sequel, as Ghoulies IV quaintly waves us goodbye, literally, with a sense of playful fun.

 

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1) Vision Films heads to MIPTV, Cannes market with CineTel library (exclusive), written by Jeremy Kay, and published for Screen Daily on 14th April 2023.

Sunday, 16 June 2024

North (1994)

 


Director: Rob Reiner

Screenplay: Alan Zweibel and Andrew Scheinman

Based on a novel by Alan Zweibel

Cast: Elijah Wood as North, Jon Lovitz as Arthur Belt, Bruce Willis as Bruce Willis, Jason Alexander as North's Father, Alan Arkin as Judge Buckle, Dan Aykroyd as Pa Tex, Kathy Bates as Alaskan Mother, Robert Costanzo as Al, Faith Ford as Donna Nelson, Graham Greene as Alaskan Father, Julia Louis-Dreyfus as North's Mother, Matthew McCurley as Winchell, Reba McEntire as Ma Tex, John Ritter as Ward Nelson, Lauren Tom as Mrs. Ho, Abe Vigoda as Alaskan Grandfather, Keone Young as Governor Ho, Alexander Godunov as Amish Father, Kelly McGillis as Amish Mother, Scarlett Johansson as Laura Nelson

Ephemeral Waves

 

Before North, a film whose reputation likely exists more than as a film people have seen, director Rob Reiner had a streak of films so highly regarded it would be seen as a golden run - This Is Spinal Tap (1984), The Sure Thing (1985), Stand by Me (1986), The Princess Bride (1987), When Harry Met Sally... (1989), Misery (1990), and the film before North which was a huge box office success, A Few Good Men (1992). After North, his career still continues, but it is with much obscurer films, with North considered a film so notorious its negativity was spoken in shudders when I first heard of it.

The vivid toys of our titular lead's room, played by Elijah Wood, nods to the strange and whimsical story ahead, an adaptation of a novel by Alan Zweibel, co-writer and co-producer for the adaptation, an intentionally strange children's tale with the high concept you would expect for that audience. North is stressed out, and whilst he could be seen as an egotist, who is so good in school and life other children's parents use him as the guilt inducing symbol for asking their children why they do not floss their teeth like North does, it is clearly meant to be an exaggeration for a gag. Whether it works or not, at least Wood himself, before going on legendarily with the Lord of the Rings adaptations, showed his charisma here as a child actor, which is needed for this quirky premise. His story is still a universal one, that fear any child has where they feel their parents ignore them in their busy lives, even the smartest and most talented here finding himself so distant from them it even starts to knock his talents off course badly. He crosses path with Bruce Willis dressed as a pink Easter Bunny, and whilst it is explained he is an employee at an Easter holiday special at a local toy store, the strangeness of the meeting is certainly a set up for the whimsical tale where, when trying to let North know he should accept his parents as they are, Bruce accidentally plants the idea in the kid's head instead to divorce his parents and get new ones.

The film's reputation for being bad is overdone, with all its issues I have seen in comedies and family films, the saccharine touches and jokes not landed universal among them. The one true negative we sadly will have to get to, the stereotypes and jokes which have aged horrifically as time as past, are that bad with time passing, but most of the film is not beyond these scenes as pointless as I had always presumed it to be. This is not that hair pulling nightmare I had been told it was, and blasphemously, I would go to say the most infamous opinion, that of acclaimed film critic Roger Ebert, was melodrama with hindsight. His reaction was clearly sincere, justified in his legendary comment on North that "I hated this movie. Hated hated hated hated hated this movie. Hated it."1. The review itself however is still spoken from a critic famous due to his published but also television film review opinions, so a person who would have made snappy one-liners to sell or dissuade his viewers and readers over films without taking too long to dissect the thing he hated hated hated. In truth, the sins of North are ones we did not dog pile as harshly as other films, and beyond those stereotypes which are awful and cannot be defended, the rest of this comes off with the earnestness of a whimsical tale.

It is telling, to spoil the plot entirely, this is all a dream of North's, that old and sometimes despised cliché in cinema, but the set up if like a milder form of Alice in Wonderland sets up that the exaggeration of a feverish mind in at hand here, naive and viewing the world with the peculiar gags as envisioned by adult men in the co-writer and director's seats, imagining the circumstances when he goes about separating himself from his parents. His father literally works testing trousers in a variety of ways, even with a rabbi in one booth bowing to see if the seams tear in a variety of different scenarios the product could be worn within, setting up this sense of colourful absurdity from the mind of a child, and thus in this world, it is set up this is not a serious or realistic take on child divorce in the slightest, but the perception of what a child would presume would be possible. S child divorce is far easier to pull off then it should be when Jon Lovitz as a sleazy lawyer suddenly drives up to him in a car out of nowhere and can get all the ticks marked for the trial to be a success, quickly as North comes up with the plan. It comes with a hitch though - North has until Labour Day to choose his parents (or go back to his biological ones) to avoid going to an orphanage, and whilst he goes off into the world to find them, Lovitz and the bright but evil kid in charge of the school newspaper take advantage of this. As the children of North's town start rebelling against their own parents in response, this pair decide that even if getting rid of North has to be done, the power they now have with Lovitz potentially up to becoming the US president is too important for North to realise he always loved his biological father and mother. The obvious cliché that North will realise he loves his parents is something we find in so many family films in structure, so I cannot dismiss this as a hoary cliché either.

The premise, as the kids back home start to mutiny against their parents for their right to freedom, definitely is based on a fun sounding young teen/children's novel, and unfortunately where the problems I have with the film begin and end are the stereotypes that make up the meat of the film, the absurd takes on all the families that make themselves known to North they would take him as their adopted son. At first, there is more a playful absurdity to Dan Aykroyd and Reba McEntire being so Texan as a potential new family, their limoscene is longer than some trains, and includes an abrupt musical number about everything being big in Texas to the Rawhide theme. There is definitely a children's film dream logic at play here to, welcomed, more so as, following its final punch line of North waking up and how Bruce Willis both sets this up and is the narrator, he constantly re-appears seemingly as different people with the same face in every location North ends up at trying to find new parents. It is one of the aspects which works, and sets up someone thing if as fluffy and quick to consume as candy floss, which is not a bad thing, especially if the jokes about the parents North chooses between could play to the jokes of stereotypical nuclear family dynamics.


Where the problem lies comes with the idea that, in a grimmer work, you could touch on the uncomfortable subject of how stereotypes are ingrained in kids and thus their imaginations are imbued on them, a theme that could have been tackled with sensitivity if this had been not a straightforward children's film, but a grim comedy. That is not the case however, as these are played as straight forward jokes that you are supposed to enjoy; it is the moment I do agree with Gene Siskel, who brings this up in his review with Roger Ebert on the Siskel and Ebert review, where he said the "ethnic stereotyping is appalling"2, and they have aged like a fine murder. Parents from Hawaii leads to typical Hawaii imagery for a governor and wife unable to have children, if getting into the weird joke about the new promotional sign including North's butt crack being expose by an octopus for an uncomfortable gag. Worse however comes in Alaska and an Inuit couple, not called that, which involves Kathy Bates and others in brown face, which is absolutely cringe inducing when the joke could have worked. Beyond the grim one of sending grandpa out to freeze to death, which does continue into the stereotyping, there is a playful joke here of imaginary Inuit suburbia, where one needs to mow the icy lawn and the dog sledge goes into the garage of the stereotypical igloo suburban house, a production design joke I think is not offensive if it was mocking the stereotypical image of Inuit culture from their side positively. Sadly, that is clearly not the case, and more of these jokes get worse. By that point, then you get the African tribe joke about the women being topless, which fall into this type of terrible humour that we sadly still got into films decades after and other films should be found guilty of, especially as they are lazy as they are dreadful. China is reduced into the least expected reference to Bernardo Bertolucci's The Last Emperor (1988), and even the joke about the French wearing berets and Jerry Lewis films appearing on every TV channel just emphasise the lazy, toe curling tone of a film made for kids but clearly absorbing its adult creator's worse tendencies. That is the side of North which is as bad as it sounds, and is just bad comedy in general, especially as the obvious joke about an Amish family North considers just reminded me why "Weird Al" Yankovic's parody song Amish Paradise was actually funny.

This is all a shame as, whilst syrupy in the truest sense, a weird and sometimes sick humoured fantasy exists in this premise, literally the fevered dream of a young boy, which could have worked. Ebert's anger of how the film glibly plays with the idea of a child could with ease dispose of his parents1 does ignore that the point of the film, whether it succeeds or shoots itself in the foot by not hitting the tone successfully, that this is meant as a perverse fantasy from the perspective of a nine year old. He is angry at his parents, concocts the idea, plays it out and it is as ill-conceived as you would expect from a child still yet to fully mature, and develop through his teenage and adult years the weight of the ties to his parents. The narrative arch, whilst gleefully enjoying the idea, when North's divorce succeeds, of parents kowtowing to their children's every needs in role reversal fears, is about why North's divorce is not a good idea at all, conservative as a conclusion in its final but with that obvious, saccharine realisation the thing most of us, even the cynics, would admit is the right ending. Some may argue for a more twisted conclusion, but as a family comedy, the point is the humour from its weird journey until North realises his mistake.

When his parents are shocked by his actions and end up frozen in place, positioned behind glass at the Smithsonian Institution for exhibit for the momentous event they were part of, you see how none of this is anchored in conventional reality, but a picture book for the more quirkier of humour. Tellingly, the original author and co-writer Alan Zweibel was also a writer on Saturday Night Live from when it originally began, and a consulting producer on Curb Your Enthusiasm among his long career, so the more bizarre and more adult moments of humour fit the sense this is a stranger concoction of these earnest themes of loving your parents with the eyebrow lifts at the more twisted jokes.

The production design when allowed to play with this kid's logic in the real world, exaggerating the locations, works when allowed to be, even if one moment is a pop, in the evil corporate headquarters where the evil kid and Jon Lovitz are scheming, just because you get to see then-1992/4 arcade videogame cabinets all in a row to show their true decadence, including a bizarre (but great) animated cartoon tie-in from Konami called Wild West C.O.W.-Boys of Moo Mesa (1992). Bruce Willis, who did come from comedy originally and was once viewed as a weird choice for Die Hard (1988), fits as a phantom shape shifter who appears everywhere, as a beach comber to being a chain-smoking stand-up comedian hired for a smoke alarm manufacture's convention, one of the strangest jokes but in hindsight working for that reason it shouldn't. The Clarence Odbody/Guardian Angel role to push North to the obvious message at the heart of the film works, and when the North film itself plays to this whimsical tone, I think its reputation is not as deserved. Even when it gets really twisted, North ending up in New York City with a hit man hired to try to murder a child, the tonal shift fits as part of this era of mainstream nineties cinema which had these tonal shifts and sense of playful weirdness at their heart.

All my problems is that, at its centre, you have to suffer through jokes which are dreadful, but we can also look to films which were not failures and loved at the time, like the Ace Venture Pet Detective films I grew up with as a kid with Jim Carrey, and see that problematic and offensive jokes were everywhere. I deliberately choose an example with jokes far worse than those in North to point that out, even if I will not defend North's either. This feels like, for the most part, when a director in Rob Reiner managed to create so many films now considered iconic and beloved, and in a variety of genres in a row, eventually when made the one which falters, it gets a shock reaction from viewers who loved everything before. Were it not for the jokes which are problematic, the sin of North is that it is ill thought-out, the best version of this never coming to be when I find moments which work beautifully, but all from an idea that needed to be properly fleshed out. Maybe it needed to even offend Roger Ebert more by playing with the idea of a child gladly divorcing his parents, startling a target child audience and their parents with the fantasy even in a kid film friendly tone, before reaching that warming ending, like a perverse fantasy comedy take on when It's a Wonderful Life (1946) got to the Potter's Field version of its central town. The nineties, even in children's TV animation I grew up with, relished the more overtly adult and cynical sense of humour, and whilst North was clearly made with the theme of loving one's parents, the joke of children rebelling against their parents, and the wackier production design choices, should have been lent on.

North instead is a film we never got a DVD release of in the United Kingdom, let alone Blu Ray, a lost Rob Reiner film which was not a box office success at all even without the negative reviews, so thus quietly buried like a few of the more notorious films from the nineties which, due to coming from the VHS era, you cannot find a second hand DVD copy unlike the 2000s and 2010s equivalents of notorious pictures from major studios. Naturally it is a film tied to the Golden Raspberry Award, a contentious award ceremony for "bad films" in the sense they come from a more ironic time before, starting in the 1980 when Michael and Harry Medved's The Golden Turkey Awards was also published, but somewhat lost to how in the internet era now you can not only dig up much more "bad" cinema, but you get weirdoes like myself on blogs defending a couple of them as actually things we enjoyed. Hilariously another Bruce Willis film stole the Golden Raspberry Award from North at the 15th event in March 26th 1995. That would be the erotic thriller Color of Night (1994), which will not be elaborated upon as it would be inappropriate to in a review of a film targeted to a family audience, and because that film needs its own review to unpack.

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1) Roger Ebert's review of North, published July 22, 1994

2) Siskel and Ebert, Season 8 Episode 44, The Client/Lassie/It Could Happen to You/North/Barcelona, aired July 23rd 1994.