Developer: Atlus
Publisher: Atlus
One Player
Originally for: Nintendo Virtual Boy
The Virtual Boy was one of Nintendo's biggest failures. Released in July 1995, the attempt to bring three dimensional virtual realities to the home only lasted for a year before the machine was discontinued. There was an attempt three dimensional Tetris, a Mario game, a Wario game, even a licensed title based on the notorious Kevin Costner film Waterworld (1995), but there were only twenty two games released altogether including the Japanese only releases. Among them, one of the games held in high regard, but sadly becoming one of the most expensive in the retro retail market, is one by Atlus. Atlus is famous for the Megami Tensei series, which spun off into the Persona series which became huge in the West, both franchises of the role playing game genre. They are another case of a developer, like FromSoftware, who understandably focused their minds on the ideas and gameplay styles which were the most successful; like FromSoftware though, who are famous for anything spun off from the DNA of Demon's Souls (2009) and the Dark Souls franchise, I find myself more fascinated by the experiments and one-offs that came along in the past, whether it was FromSoftware during the PS1 and PS2 era of Sony game consoles, or in the case of Jack Bros., a game from Atlus to take advantage of a next "pocket" console even if attempting to lug it around with the head visor on a stand would be ridiculous.
It is not the most adventurous game I can think of from them - making a first person sword battle game for the Sega Dreamcast, Maken X (1999), is very out-there and enticing to play even if there is potential jank involved. Jack Bros. is however very idiosyncratic as a Halloween appropriate twin stick shooter, one which could have been fleshed out if allowed to continue as its own franchise. It is tied to the Megami Tensei franchise too, which could have lead to some interesting future crossovers, and the Halloween reference is apt. Set in that world, it follows a trio of supernatural brothers who on All Hallows' Eve stay out for too long in the human realm and have a severe time limit before the door back to their world closes. Thankfully, a friendly fairy named Pixie shows them a quick shortcut, if with a warning that the route is very treacherous and full of nasties.
The game itself, on the original machine, uses its two sets of directional buttons for its twin stick mechanics, to be able to shot in all directions (as well as in front of where you are) regardless of which direction you are wandering, a style which was codified as far back as Robotron: 2084 (1982) in the classic era of eighties arcade games. This one has a time limit to complete each stage, split into literal floors you fall between downwards, with simple puzzles later on and each stage having a boss battle to conclude them. The game play is very simple, in which with one of the three brothers to choose from, you are dropped in the mazes where you need to collect keys, whilst shooting/avoiding enemies, to unlock the gate that lets you drop down to the next floor. Sometimes shooting the enemies is encouraged as, alongside the power-ups or time boosts they can provide, sometimes they are carrying the keys as moving targets. Instead of health, your time limit is depleted when you are hit, and when you reach zero, you have to restart the whole stage again. You will need to consider this later on as more traps appear in the stages onwards - tiki heads which spit fire, spike floors, wheeled turrets firing lasers - and you eventually have to deal with the puzzles, like randomised teleporters, before eventually facing the boss battles with what time you still have.
It is a really fun concept. I would say later on, the stages do get long, but it is factoring in that this is a short game, for what was meant to be a potential next stage for the popular Game Boy. That means, thankfully, whilst with no save function, this game has unlimited continues and a password system, meaning with time, getting better is practical to actually do. Honestly, barring the weird couple of moments where I could not drop down to the next floor for some reason, the game has a fairer level of difficult that what could be expected from this era, Atlus providing fairness for a short, challenging game. Due to the circumstances with the hardware, you are playing a game whose aesthetic is entirely in red and black. The Virtual Boy however was a pretty advanced system though, and produced some gorgeous machine in terms of the visuals, seeing as well the potential this could have had if it was not a clearly doomed piece of hardware stuck with its two colour palette. This is something you also see with the only other horror themed game, the Japanese only Innsmouth no Yakata (1995), and whilst the selling point of the machine was its ability to have fully three dimensional images, Jack Bros. is more interesting even with its simple level designs, all simple mazes floating space, for its illustrative design style. It has a morbid cuteness to the proceedings, between cat girls running about, earthquake generating trolls, and angels, who Pixie point out are just hanging about being dicks, swinging spike maces on chains from outside the floor platforms you can thankfully shot back to hoist their petards. The animation and character designs, in vast contrast to the minimal dungeons themselves, are really good.
As a twin stick shooter, it fully works as a really ghoulish and fun arcade game. The bosses ramp up the tension the stages already have, such as Dracula with his floor of moving conveyor belts and bats, the most evil of combinations, but alongside the ability to fire in four directions without needing to face enemies, each of your three choices (and a fourth unlockable character, Pixie herself) have their own special attack you can horde power ups for. One has a room clearing bomb, one freezes everyone and one really likes knives, and alongside hoping to get one of the few power-ups if not more time for your clock, like a four piece shield of floating orbs or the brief invincibility dash, you are given help to accomplish these floors and the mazes before time slips away.
The rarity of the game does cement how, whilst a good title, it was as doomed as the console not long for the world it was released on. Sadly Nintendo, with their questionable moments in terms of preserving video game history, shoved the Virtual Boy in a drawer out of embarrassment, not even revisiting these titles when they released the 3DS in 2011, the hand held which had great advancements in terms of stereoscopic 3D without needing the Virtual Boy's infamous visor on a stand. Sadly, Jack Bros. is among the twenty two releases, all casualties, which were locked in the cupboard with the machine.
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