Friday 7 August 2020

Generation X (1996)

Director: Jack Sholder

Screenplay: Eric Blakeney

Based on the Generation X comic book series from Marvel Comics

Cast: Matt Frewer as Russel Tresh; Finola Hughes as Emma Frost; Jeremy Ratchford as Sean Cassidy; Heather McComb as Jubilation Lee / Jubilee; Agustin Rodriguez as Angelo Espinosa / Skin; Randall Slavin as Kurt Pastorius/ Refrax; Bumper Robinson as Mondo; Suzanne Davis as Arlee Hicks; Amarili as Monet St. Croix / M

Ephemeral Waves

 

You know I don't like Jello.

There for me is a dividing line between when superhero films meant just Superman and Batman, with the others for theatrical cinema and television a random assortment, with DC Comics in dominance and no standard template, and then the moment Marvel Comics managed to get its act together, leading to the current era which began as far back as Blade (1998) when they got their foot through the door, then the X-Men (2000) firmly planting their flag in the genre. Personally, I find the older era for more interesting, a lot of esoteric productions I am more inclined to watch, as decisions  even with great films like Batman Returns (1992) you get something idiosyncratic, whilst the template the Marvel Studios films have stuck to bored me to the point I have not watched them at all. Which is a shame as, open to American comics as a medium, Marvel have a fascinating history of figures and stories I would be interested to look, even the bad creative decisions, and whilst The Cannon Group did release Captain America (1990), the company were mostly regulated to television and had to also deal with rights issues in lieu to that company, hence why it took the 2000s when Spider Man finally had a theatrical movie.

That television should not be ignored though, and whilst the elaborate films of now sadly, from the few I saw up to the early 2010s, been very predictable, there is a greater joy in those titles which were not high budget films but attempts at hits like Generation X. It is ironic that the 2000 X-Men film had a huge significance on the way superhero films would dominate cinema globally, apt as this review is about the first attempt to adapt the characters to live action, a TV movie that acted as a pilot for a show that never came to be, trying to adapt these iconic characters created by Stan Lee and Jack Kirby at a time when they were a big seller in the nineties.

The X-Men, and I say this as an outsider with lack of knowledge on the actual comics, had to take a while to get to that success, steadily growing as a franchise since the sixties. Created in 1963, they were a metaphor for racial intolerance, as outsiders marginalised by society and even seen as a threat, one which has lasted as long as it has due to the fact the metaphor can still tragically relevant to the modern day and that, for a reader, that metaphor can also extend to anyone LGBT, trans, even just an outsider like the loners at a school could easily see themselves as these characters and have someone to represent themselves with. This was  especially when through the seventies onwards more characters were added, including the iconic Wolverine, and X-Men became an actual rainbow of figures of all ethnicities, men and women, even characters with disabilities, as the character of M here, just an overconfident girl with insane levels of invulnerability, was all this in the comics by accounts but also autistic.

By the time of this TV movie, we already had the 1992 X-Men animated series, which I have fond memories of watching as a young kid at the time. I would have been too young to know of this, especially as this is not based on the main series but the titular spin off, part of a time when the X-Men comics were very popular and these spin-offs could exist. This film however, which yet has a fitting connection or two with what came before and after in the franchise, was definitely a failure. A curious one, from the director of A Nightmare on Elm Street 2: Freddy's Revenge (1985), a film without his knowledge was coded with blatant metaphors of the main male character's struggle with his own homosexuality, and The Hidden (1987). Someone also clearly saw Batman Forever (1995), the Joel Schumacher films in that franchise with Batman & Robin (1998) closing off the old superhero films, as Batman & Robin was reviled and Superman was M.I.A since the Cannon Group acquired the rights and fumbled the character in the late eighties with Superman IV: The Quest for Peace (1987). I like the Joel Schumacher Batman films, and I will not try to defend them nor claim them as guilty pleasures. In fact, whatever you think of their erratic natures and ridiculous camp, you cannot just lift Schumacher's trademark that he wanted to make every location bold and distinct even in all the neon gels he used. He made more grounded films, but the former production designer had an eye for aesthetic which is an acquired taste but I admired.

Batman Forever was actually a hit, so Generation X borrows all the canted camera shots and coloured gels it can get. That is actually one of the best bits of the TV movie, alongside Max Headroom star Matt Frewer looking at Jim Carrey's performance, playing one of the villains in that earlier film, and thinking he can be even more over the top and a sex pervert too. What likely killed the show before it even got started were many creative choices which feel like the screenwriter was bored with the comic they had and decided to doodle off to the side. Writer Eric Blakeney, whose career before was writing television like 21 Jump Street, could have easily went with the main metaphor of these characters. For those who have no ideas what the X-Men are, or at least going to their origin to scrutinise where someone deviated greatly from the source material, in the world of the comic people have mutant genes which provide them superhuman abilities or drastic bodily changes when they hit puberty, also leaving a potentially subversive metaphor that the cruelty and bigotry the normal world has for them is a jealously as much as a fear that they are now evolutionarily inferior. It also leaves many metaphors of the existential and moral crisis teenagers and even adults have in drastic circumstances, as these "mutants", in coping with the changes few can share the equivalent of and affecting them physically and mentally.


In the world of Generation X, this has already lead to the darkest timeline as, when the comics had the likes of giant "Sentinel" robots created to hunt down mutants, where Frewer's evil scientist Russel Tresh tries to lobotomise a mutant, to get his pineal gland, just to only get a discharge for medical misconduct and the poor mutant victim gets shipped off to a mutant camp ran by the government. The nineties, as we neared the Millennium, even with a title like this speculated about the future ahead, where here night time in the setting is a neon soaked dark metropolis, and Tresh lands on his feet well after his dismissal. Now he has joined an advertisement company where he is paid to brainwash people with subliminal messages for Slick Lips Lipstick, Coffin Nail Cigarettes and, with wonder why Sega thought it was a wise decision contextually to allow this, the real life beat em up arcade game Virtua Fighter. He only comes off as going too far when he now wants to control people in their dreams.

With a little research, the production had to change and create new characters because of the budget being preventative from trying to bring certain characters onscreen, comics with a lot more ability to push imagination with fewer resources required. Set at the Xavier Academy where young mutants have been rescued from the camps and persecution, at the same real building used in the Bryan Singer X-Men films, the two adults in charge are Emma Frost, soap actress Finola Hughes wandering around in sexy leisure wear, and Banshee, played by Jeremy Ratchford who also voiced him in the animated show I grew up with, even though his Irish accent is terrible. The teens, a little group in a giant school are thus: Refrax (eye lasers), Mondo (a toned down gift from the source character of being able to briefly absorb the density of what he touches), Skin (one of the leads, with a super stretchy body), M (perfect, but does little, original a more interesting sounding character due to being with a learning disability), Buff (an interesting female character in this time period as, with a super muscular body, she is uncomfortable with her appearance before such body types were more accepted), and Jubilee, a character I also saw in the animated series who was clearly meant to be a character sold to viewers at the time. It is strange how Jubilee, standing out in the animated series is the mall rat teen who shot fireworks out of her hands, was a trend character who never became as big as the attempts to sell her did, especially as the character would appear in other live action films.

Inexplicably the screenwriter, like the one I have imagined in this review for a joke and build up, was much more interested in writing a premise about a fifth dimension, where dreams are a real life version of Plato's realm of perfect forms, and can be accessed with psychic powers and a dream machine. I am sure one mutant, maybe more, exist who could tap into dreams, and considering Dr. Strange in the Marvel back catalogue and all their creations there has to be a few, but baring every mutant now being a "little" psychic", someone got bored and accidentally created a premise befitting a director of a Nightmare on Elm Street sequel instead. I am not precious about accuracy to source material, the man who has no real investment in the X-Men, but there was a fine line between a drastic story risk which still played to the premise about adolescent mutants with powers, and a premise which limits this aspect almost entirely even in knowledge of the budgetary restraints.

Beyond this, Generation X has a lot of plot, but is vet limited to what actually transpires. Whilst X-Men gained so many parallels to keep the metaphor alive, this is instead the school of TV action, drama and exposition, a constant flux of event which when works is why television is compelling, makes the notorious oddities like Steel Justice (1992) (about a detective in a futuristic Los Angeles who can make a dinosaur robot toy a giant one with magical powers) more compelling, but also makes anything which does not really push the limited budget or characterisation less exciting. This story eventually becomes a group of over powered mutants against one normal man, more severe as a plot fault if you stop and think about it. Matt Frewer's Russel Tresh is a deeply creepy figure, who coxes Skin in dreams to become a voyeur to and [Trigger warning] threats to "mind rape" his little sister to get his to follow orders, but he never has any sense of threat to suggest this film, with no greater depth to it. There is no real sense of threat from this character even when he gets dream powers. The only time that he stands out in terms of how he should have been written as is when the film recreates the scene from Batman Forever where he kills his boss from a fall from a giant window in a tall building; using television budget effects to conjure dreamt shadows of birds, in a dream sequence surrounded by business people at conference table, it is one of the only moments  where the film gets vaguely imaginative as well.

The darker tone is surprising, as the release that came after, not for television but beyond on VHS, even has cursing, not dancing around the subject but a scene just created for Jubilee to say "shit" and "fuck" for go measure in the same sentence. The result however, in spite of this clear attempt at a darker and neon stained tone is something missing the mark. Definitely, with good reason, it never got the television series - tonally it varies drastically, where Tresh can be an uncomfortably menacing figure but who also auto suggested a board of potential investors beforehand in their dreams to fart at the same time at a certain hour mid-meeting. The only constant detail is the aesthetic, which is compelling even on this television budget as hyper-saturated. Even the teen protagonists are not likable, bickering and insulting each other to the point of being detestable. The only time, and the one plot detail that stands out, is when Refrax suddenly shows real nobleness, when in his affections with Buff, going on a date at a country fair, an ability to see through clothes finally clicks; he goes before anything transpires, with actual honour, only for her to think otherwise, his sincere attempt to tell the truth and show his love for her a good moment.

I admit I enjoyed Generation X, just as a failed curiosity sadly ignored, as it never had a DVD release. X-Men, the Bryan Singer film, came only a few years later and erased this title from existence. Ironically, it was Wolverine, a grizzled old vet, rather than the teenagers who broke out, all because the production hired an unknown named Hugh Jackman at the last minute that ran with the role and made his own career. X-Men has had a lot of films over the 2000s, from 21st Century Fox, to a varying amount of success but with the perverse tale of New Mutants (20??) as a fitting coda, an attempt to go back to young teen mutant characters which has been in limbo since it was first announced for release in 2018, between Fox being gobbled up by the House of Mouse and the COVID-19 pandemic. Generation X itself was meant to be a big title, causing one to wonder how the production and Marvel reacted to its clear failure; Stan Lee himself made the unfortunate comment, in an L.A Times article just before its television premiere1, that "[if" this thing doesn't create demand[...] I'll eat my hat!". One wonders whether he would have lived up to the bet and ate said hat, considering how gun-ho and passionate he was.

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1) Source HERE.

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