Thursday, 30 March 2023

Successive Slidings of Pleasure (1974)

 


Director: Alain Robbe-Grillet

Screenplay: Alain Robbe-Grillet

Cast: Anicée Alvina as The Prisoner; Olga Georges-Picot as Nora; Michael Lonsdale as The Judge; Jean Martin as The Priest; Marianne Eggerickx as Claudia; Claude Marcault as Soeur Julia; Maxence Mailfort as Client / Customer; Nathalie Zeiger as Sister Maria; Bob Wade as Fossoyeur / Gravedigger; Jean-Louis Trintignant as The police Lieutenant

An Abstract Candidate

 

Maybe you ate some glass.

Broken egg yolks, a red liquid visibly evoking blood and broken glass intermingle amidst the opening sots of Successive Slidings of Pleasure. Said opening is a barrage o non-linear images and sounds - centred on a young female prisoner (Anicée Alvina) in jail, with machine gun fire, broken glass and drones among the sounds - whilst the cast is introduced one-by-one. It was a film sold for its erotic content, but just from this opening, the sound design alone, Alain Robbe-Grillet's film keeps one unsettled, not a conventional film the slightest.

It is, to an outsider, a confrontational and alien film, a tale of a young woman who may have killed an older woman Nora (Olga Georges-Picot), likely her lover. After Jean-Louis Trintignant has questioned her, this prisoner finds herself in incarceration in a place ran by nuns for all criminal young women like her. With its numerous scenes of white walls, even the composition of scenes in this lower budget film is disarming, in humorous details like a bicycle strategically in shot in the all-white bedroom she and Nora lived in, and Nora dies within, to Robbe-Grillet never having the colour green ever appear onscreen. Repeating motifs - red paint (and the painting of bodies like one of Yves Klein's compositions), eggs, broken glass - cause one to feel off-centre to the material. We will see Alvina's lead wrap men and women around her fingers, or more aptly with her aura, either a wide eyed innocent teen or a seductress to whoever it is that dares enter her prescience. Sometimes both and she even has a vampire symbolism around her.

The film is going to be an uncomfortable transgressive experience for some, as a very sexually explicit work with deliberate taboos, just alone from Anicée Alvina being seventeen at the time of the film. This is the only aspect which is of its era, the transgression beyond this more deliberate, as she is seen nude and in scenes of a (softcore) sexual nature; beyond this, alongside Alvina being a compelling lead, with a magnetic charisma, her character is also a character beyond just being an object to lust over. The film is about this proudly devious figure, a true anti-heroine in the sense that, between nymphet and woman, she takes controls always over the rest of the gullable cast. Robbe-Grillet's trademark that his films are openly artificial is also here, even in the English title Successive Slidings of Pleasures having an unsettling nature as much as it wants you to cheer the lead on, even if her taste of music, of screams of a woman being tortured, are a very acquired taste. The subversion of Catholicism in the film is its own taboo as well.

Our lead, who is liable to fabricate tales to bend people to her, is an extreme, one that when a female student during a field trip died, falling off a seaside cliff, she begins to star molesting the body of as a young Isabelle Huppert looks on disgustedly. With a film around her that is not conventional at all, the vampiric/witch metaphors are apt as those who try to tame her either are bedridden at death's door from her constant badgering, as what happens to Michael Lonsdale's judge, or is turned into someone like her, as what happens to her female lawyer, the recasting of Olga Georges-Picot in the same role a doppelganger motif in itself, becoming a vampiric figure in her own right lusting over another young woman in the nun ran jail. As with all Alain Robbe-Grillet films, he plays to the artificiality of his films even in deliberate alienation effects Bertolt Brecht used, even for one of his films closest to a lurid genre film from this time, Euro-horror and erotica. One such example, when not accidentally catching on film the sound of a real guillotine being erected at the location they were filming within off-screen, is the casting of Georges-Picot herself, her dual casting also contrasted by the fact that she has very early plastic surgery for breast enhancement. Far from a crass thing to point out, it means that her body has artificiality, her figure not changing laid down, which Robbe-Grillet deliberately contrasts in duplication, matching Nora anatomically against a mannequin she and the lead have, disturbing one that they ritually break to pieces and stab with scissors.

The film is absolutely perverse on purpose, even in recreating the work of Yves Klein. Klein, who developed his own type of blue paint, International Klein Blue (IKB), created the work Anthropometry of the Blue Period, in which he would have women strip and paint their bodies in this colour blue to imprint on canvases, recreated here with Anicée Alvina using red paint, alongside the motif of body painting with body painting between her character and Nora. It is a film which in terms of plot too is going to challenge as it is around a series of scenarios where a lead who does not even have a name provided to her finds herself in control, where the trial will never happen and even an ouroboros transpires for the final scene, repeating everything again in the film we never see after. It stands out, probably one of the strongest if you can accept its transgressions of these Alain Robbe-Grillet films in how much its motifs and tone burn into the mind, such as the bed frame washed up on the beach encountered repeatedly. Undeniably, it is challenging yet in itself, its style is paradoxically easier to sell, but it befits the term "cult" perfectly as much as it is too uncompromising to be placed in any genre tag.

Abstract Spectrum: Avant-Garde/Transgressive

Abstract Rating (High/Medium/Low/None): High

Friday, 24 March 2023

School Days (2007)

 


Director: Keitaro Motonaga

Screenplay: Makoto Uezu

Based on the adult visual novel videogame by 0verflow

(Voice) Cast: Daisuke Hirakawa as Makoto Ito; Shiho Kawaragi as Sekai Saionji; Tae Okajima as Kotonoha Katsura; Chiaki Takahashi as Nanami Kanroji; Haruka Nagami as Otome Kato; Keiko Imoto as Setsuna Kiyoura; Megu Ashiro as Kokoro Katsura; Ryouko Tanaka as Hikari Kuroda; Yoshiaki Matsumoto as Taisuke Sawanaga

Ephemeral Waves

 

[FULL SPOILERS throughout; whilst a warning will be added to where significant plot reveals are shown, this is an immediate warning as this review has to talk about the full details of the plot in general, which may ruin a great deal of the experience for others.]

 

On the surface, School Days presents the stereotype of an anime, for anime fans and for outsiders to the media; in high school, Makoto Ito is encouraged by his female friend Sekai Saionji to start dating Kotonoha Katsura, a timid girl in another class. Sekai however has feelings for him herself, and at first, even as a fan of this notorious 2007 series, it shows the hallmarks of a stereotypical high school melodrama, including the hijinks of the early dates between Kotonoha and Makoto which are played fully as comedy, such as the decision of what film one should take a girl to or his ill advised decision to get guidance from a men's romantic advise magazine. The show also cannot be disguised from its origins, that this was based on an erotic game, something which may raise the eyebrows considerably especially in mind to the setting, as that means the original work was pornographic with explicit sex scenes (barring Japanese censorship laws). A multimedia franchise, this does follow a lot of the clichés of the seemingly charismatic but bland male lead, who manages to have a lot of girls suddenly develop romantic feelings for him, and the trope of the group of girls he could be with, as this is based on a visual novel, a video game genre narrative driven and based on choosing choices that determine the story ending you get. Add things from the cheesecake moments of slight eroticism to the token male friend whose desperateness for the opposite sex is played fully for comedy, and there are plenty of shows which likely exist which have these aspects and are forgotten. Thing is, there is a clear signal, in the first episode when the show's title appears and broken glass is heard, that something is amiss even if it could be missed. Makoto is not going to be your usual male anime protagonist, especially as three episodes into a light comedy about his awkward romance with Kotonoha, he too eager for her in wanting to be physical as a couple, he starts getting bored with courting her.

School Days was notorious for a good reason, though the appearance for this anime series can be deceptive. The visual novel, published in 2005, like others in this genre is an interactive novel that offers the aforementioned multiple narrative paths and endings, and like a choose-your-own-adventure story from the West, you can have good and bad endings. This presents an issue with adapting these to anime in how to tell them, let alone with manga, with only a few playing to their origins. Higurashi When They Cry, a 2002 visual novel by Ryukishi07, founder of the dōjin (fan made) circle 07th Expansion, plays to a Groundhog Day repeating cycle eventually explicit to its horror mystery story, which is something few of these titles have the ability to work with. Others either adapt the tale in one way, and others are more creative, such as how Amagami SS (2010), the first series specifically, is your stereotypical (if likable) high school romance which just envisions what happens if the male lead was dating a different female peer in a different time line, a few episode chapters devoted to each of these possibilities. School Days, after its initial light and cheery tone in the first three episodes, changes into a dark chimera eventually of interest, especially as when considering the source, which could have incredibly nasty endings, the production team of studio TNK decided to make this the really bad ending in anime form. I should have probably not been surprised as, when I first saw this series, I learnt the director was Keitaro Motonaga, who helmed Malice@Doll (2000), a work that I hold in high regard, though with the caveat that it is an odd creation as an early computer animated body horror sci-fi work which is truly peculiar. Obviously, that enough cannot explain in the influences behind the show, be it the production design recreating the visual novel characters, the source material itself, or screenwriter and series compositor Makoto Uezu, but it was apt that a man behind that particular piece of surreal nightmare fuel was here. Within a career that varies from porn (House of 100 Tongues (2003) for example) up to helming the 2010s Digimon Adventure tri. films, Motonaga's presence here with a show which gain a notoriety entirely because of unfortunate scheduling on Japanese television feels like a perverse cherry to how this production turned out.

The premise itself could have easily descended in something bad on just the synopsis though, just a de-eroticised melodrama if you never heard of the game. School Days, with its conventional (stereotypical) TV look of bright colours and conventional characters designs are matched by a stereotypically bland male protagonist and the close-ups of female characters' figures, far more lurid and questionable in terms of a problematic male gaze, and because these characters are still in school. Kotonoha, the girl he is initially pushed into dating by his tomboy female friend Sekai, is depicted as a voluptuous big eyed girl who is quiet and shy around men, all whilst Sekai herself spends her time arguing with him through exchanged notes in class, the tomboy who, as the cliché goes, has a crush on him too. So far, it is a stereotype of anime plotting that also is part of the "harem" sub-genre. Harem, originally a term from ancient Muslim culture of a separate part of a household for wives, concubines, and female servants, as well as eventually turning into a completely sexual term for a group of women with one male lover, is its own anime/manga sub-genre which usually denotes one male surrounded by multiple female suitors; there is the "reverse harem", one woman and multiple male suitors, and LGBT variations, but harem stories that are the most famous (and divisive) include the Love Hina franchise where it is one male, and many potential female suitors. The potential gender issues around this, which are right to rise with concern, are dashed in this particular anime as this is a melodrama where things get bleaker and sour.

[MAJOR Spoiler Warnings here]

And by sour, as in our male protagonist, eventually turning out to be a chronic womanizer with an ease in cheating on multiple girls, is murdered by one character, whilst another is disembowel. The diagram for the beginning to the ending, from the initial romance with light comedy at the beginning to where his head is severed and kept as a possession for a heartbroken suitor, is as jarring a tonal shift without a lot of context to how this happened, yet the show manages to make this work for all its faults.

[MAJOR Spoilers End]

Watching School Days again, the story for all its clichés does have virtues in how it makes the experience over twelve episodes, eventually like going through the meat grinder for a prolonged season, more tragic in how the circumstances come. An inspired decision to make a show the worst type of ending from the source material, on purpose or with unintentionally greater weight, turned this property into an anti-harem story and an even more tragic one due to how the characters act in circumstances. In a school shown to be full of cruel and sexually confused students, the mistakes at the worst time are dramatically more loaded as a result. Makoto is a true stereotype of the ineffective and bland male lead in a lot of these shows who eventually, in others, became a cliché anime were burdened with, as this trope was clearly seen to allow emotional investment to an audience. Here, he is horny and awkward like a teenager would be, too trigger happy with girls if dating to rush in to kiss as he had never been with someone before, and eventually, when he finds himself crossing the line with having physical relationships, coldness instead comes after instead of growth and maturity. He becomes instead of a calculated person who takes physically from girls, as he womanises and sleeps with multiple people, and hates the responsibilities that go with this. Sekai is tragically the friend who always loved him, made the mistake to confess her love to him when already dating Kotonoha, who she introduced him to, and is stuck with the anchor of this love even when he wishes to be with her, especially when he starts cheating on her too. Kotonoha is the tragic figure who placed all her emotional investment in Makoto, and will eventually suffer a nervous breakdown, and other characters find themselves stuck in this increasing awful web, such as Setsuna, Sekai's own diminutive female friend who wishes Sekai's happiness to be with Makoto but also has a crush on him. Even Makoto's horn dog but wholesome male friend Taisuke eventually does something in a later episode which is horrifying, least in terms of when someone is at the moment of an emotional breakdown he inadvertently takes advantage of without likely realising what he ever did.

The worst thing, and why for how ridiculous and way too cruel the story can be School Days actually succeeds, is that it is not morally black and white, but with everyone including Makoto himself being confused hormone driven teenagers. Extremer tales have been told of romantic tragedy and death, and it was a curious experience first watching the show on the streaming service Crunchyroll and looking at their comments section at how people were not comfortable with the story progression, whether it was good writing or not, having to watch a show where the male lead is clearly not a good person. It was a curious tale in itself of viewers wanting to kill Makoto, slap everyone else and vile anguish whilst those in the know, who already saw the series, teased the horrifying climax of it all. I myself was aware of the ending, that Makoto would eventually be shown as a womanizer, and that the comeuppance was a nasty one, but not only did I not know the full extent of said ending, but my knowledge did not ruin the show but arguably improved it. This also sooths over the first three episodes, knowing where the story went bringing a sense of tragic finality to the proceedings; it added to the idea that a character like Makoto is not explicitly evil, even when near the end of the series he has a foursome with three female classmates when he is already sleeping around and betraying multiple girlfriends, but something worse in his banality. Far more disturbing, even if exaggerated, is that he is just an apathetic and dumb young man who thinks with his smaller head, and has little wisdom of emotions, more honest as a moral ground for the series to take as a result even if it is more agonising for a viewer to experience. Considering this cliché of the blandly likable hero is a common one in anime, it feels subversive, even if School Days came from a franchise which placated to the clichés too, that probably felt more uncomfortable for some viewers when usually these leads are meant to be sympathetic.

And whilst their all stereotypes, that helps because of this attitude; Sekai, complicating things as she still helps him to date Kotonoha, has a strange relationship including practice foreplay sessions which are just as problematic as they should be to a viewer, naturally leading to complications. Setsuna, Sekai's friend, has a crush on Makoto too, as does Otome, another female peer, all whilst the other girls in the school can be vindictive and backstabbing, all feeling less like sexist depictions but like many teenagers misguided behaviour. It is an attempt at least at complexity in spite of itself, even a character like Kotonoha in that her hesitance in a physical relationship, pushing Makoto away, is due to having been teased for her figure at a young age alongside the fact that she is an innocence, her ideal of romance taken from stories of being swept up by a man riding on horseback and being romanced, the fictionalised take of love stories. Taking up knitting and devoted to her younger sister, the character is meant for a viewer's perspective to have been a meek figure, the shy girl you cheer when she does muster a bravery to be bolder in her romance, only for Makoto to be an oblivious cheater who dithers, making her a really tragic figure. Add to this that her female peers in her class bully her, a mean streak made worse when they will even film other female students secretly in a "break room" at the school festival to humiliate them publically, and Kotonoha's turn in the end to madness, glazed look looking at her phone on the street, is the real tragedy of it all. Even if it is taken to an extreme, in the video game and this anime, her fate is the real gut punch returning to the series as with the first viewing.

The effect of this tragedy, the ending itself, gained School Days its notoriety as, tragically, it had the poor timing for the final episode to be about to be aired just when a real life murder took place. On September 18th 2007, a sixteen year old murdered her father, a 45-year-old police sergeant in the traffic division at Minami Police Station in Kyoto Prefecture, with an axe1. Another series, part of the aforementioned Higurashi: When They Cry franchise2, was also affected by this in terms of its screening on television, where the episode of School Days was delayed and even altered for multiples channels before finally being broadcast1, but how TV Kanagawa dealt with School Days transferred from a legitimate tragedy, in terms of any murder ever taking place and the gristly nature of this particular one, to an accidental internet meme. Instead of the episode, they showed half an hour of scenery, including a lake with a Norwegian ferry on it, showed with Air on a G String playing over the images. "Nice Boat", as the meme came to be, was from a 4chan user commenting on the replacement material, and it became popular in Japan3&3b. The meme even found its way into the Melancholy of Suzumiya Haruhi-chan, a straight-to-net spin-off of The Melancholy of Haruhi Suzumiya franchise, when the Kadokawa Pictures's YouTube channel uploaded a short montage of sailboats instead of the previously scheduled premiere of that ONA4.

Even without this real life censorship, its infamy does not detract the results; built up to over painful eleven episodes of miscommunication, cheating and broken emotions, the ending no matter how over-the-top it ends up, actually ending up on a sailboat in some perverse irony in the final shot, does have a weight to it from the tragic circumstances that lead to it. In fact, the idea that it is both an antidote to the problematic show trope of the harem anime as well as another example proves an advantage. The look of the show helps with this, the stereotypical character designs with big eyes emphasising the darker moments in vast contrast, and the leering fan service thankfully giving way to frankness about sex even in the dialogue. The series does, to lighten the tone and offer levity, have humour, reaching its crescendo as a last gasp of happiness before the ending at the school festival, where the mascots of the classes jostle for crowds; once it goes, so does the series manage to get even darker than before when the gloves come off completely.

The sense that the show does come from questionable production really comes when you see the bonus episode, for DVD release, School Days: Magical Heart Kokoro-chan (2008), a magical girl parody with the characters in this world. Seemingly banal, but the "fan service" of leering of the female cast naked is more apparent, legitimately uncomfortable as Kokoro is Kotonoha's little sister, which is evident that, truthfully, School Days came as much out of the clichés, even the problematic ones, which sell well to an audience of sexy school girls. Studio TNK for a lot of its existence makes shows about sexy young female characters to gaze at, such as the High School DxD franchise, so their bread and butter was in this aspect which creeps in with School Days but really makes itself more apparent with this bonus episode. The bonus episode even if some of the jokes land, like the magical maid cafe members stuck with a giant vacuum cleaner as their secret weapon, is not good in the slightest, but thankfully it is a one off curiosity, alongside a bonus Valentine's Day episode, School Days: Valentine Days (2008), which also qualifies as the hot springs episode (i.e. the episode at the hot springs resort in anime, designed to show the female cast naked and bathing even if the episode never shows anything explicit). The original series by itself, due to how it tells its story, is too powerful in its aura and what it actually succeeds in for a Magical Heart Kokoro-chan to make it seem as distasteful.

In fact, the entire aesthetic is perfect - "School Days" a perfect title that sounds innocuous, but develops a weight when it is the last episode title. The light pop songs used suit, and even the fact the end credits are centred on a mobile phone is absolutely appropriate, the latter an object which plays such an important part in the drama as a catalyst for drama (such as blocking someone off one or secretly conversing to others with). The result, aware of how it bruised and batted me around through the twelve episodes, was unique, like a necessary poison and incredible idiosyncratic in lieu of what was purposeful or accidental creative.

 

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1) Last School Days Episode Preempted by Real-Life Crime, written by Egan Loo and published for Anime News Network on 19th September 2007

2) Higurashi Kai Preempted "Due to Various Circumstances" (Update 2), written by Egan Loo and published for Anime News Network on 20th September 2007.

3) School Days "Nice Boat" Meme Has Been Sailing on for 12 Years, written by Kara Dennison and published for Crunchyroll on September 18th 2019.

3b) Nice Boat, taken from the Know Your Memes webpage on the meme written on April 15th 2009.

4) That's it, I give up: First episode of Haruhi-chan not finished, viewers get half-decent boat instead. written for Japanator on 13th February 2009.

Thursday, 23 March 2023

Games of the Abstract: Sonic the Hedgehog (1991)

 


Developer: Sonic Team

Publisher: Sega

One Player

Originally For: Sega Mega Drive (Genesis)

 

There is a challenge to ask myself of, honestly, what else can I contribute about a legacy defining game for Sega, expect my mind turns to a phenomenon that came to pass, the notion coined that "Sonic was never good". This was from a YouTube episode of Game Scoop, a show for the video game and multimedia website IGN, were the panel of four took a very negative stance on the franchise. Watching the video, the man who is pinned for the most hatred for the Sonic games, collaborator Brian Altano, was not the one who actually coined the infamous phrase, but he is the one linked to that that July 31st 2016 episode1. He would recant the statements from this analysis in the Dec 15th 2022 IGN's Beyond! YouTube video2, but as brought up in that video six years later by him, it was not helped by the period post-Dreamcast when Sega moved out of the hardware industry and Sonic went through a series of games, the most notorious of which being Sonic the Hedgehog (2006), that damaged the franchise's image.

Sonic is a cursed monkey's paw as much as it is a loved institution, and none of this is the character’s fault. Sega’s mascot and bread winner, now he has successfully gotten into cinema since 2020, is still strong, but he can be a mill stone around their neck, in how to exactly to bring his world and style of game over each continuation, including the questions of how the games work still in three dimensional space. Barring Sonic and Mega Drive/Genesis, Sega have also taken an unfortunate back seat on most if not almost all their other licenses, barring promises of a Saturn mini-console undermined by the computer chip shortages since the COVID-19 pandemic3 or turning old IP like Virtual Cop into mobile phone games with cute anime girl personifications4. Sonic does not deserve a kicking at all, nor Sega for wanting their mascot the best, but the phrase "putting all one's eggs in one basket" is apt, especially as Sonic the Hedgehog is a big franchise, which crossed over into the mainstream, which has a lot of pressure on its shoulders, and that this tension to have to bring out a game to match this expectation is a stress that they have went through countless times since the first 1991 game. It is also in mind that, whilst developed as a needed big hitter against Nintendo when they brought to the West the SNES console, it almost feels effortless how the first game came to be, even if with a lot of hard work behind it, as if the originally named Mr. Needlemouse, like Athena out of Zeus’ head, came out fully formed from the forehead of Naoto Ohshima, the original character designer5, running out at the speed of light collecting rings from the get-go.

The irony is knowing that despite watching the 1993 cartoon, Adventures of Sonic the Hedgehog as a kid, and having a plush Sonic of my own, not even an on-sale one but a display version my parents got kindly from a store for me, I never had the a Mega Drive, and my proper introduction to this franchise was Sonic R (1997) for the Sega Saturn, a non-canon racing game, and the demos for Sonic Jam (1997), a well regarded compilation of the first three games, and Sonic 3D Blast (1996), the Saturn update of the Mega Drive game. These are more ironic in mind that Sonic Extreme, meant to exist for the Saturn, was cancelled and that 32 bit console never got an official Sonic follow on. I missed most of his career onwards entirely, still am, with the original game only now coming to me in retrospective compilation form. It causes one to wonder as a result, if you step away from his mainstream popularity, or his rabid fan base with their idiosyncrasies and fan fiction, alongside shouting at Brian Altano all these years, what Sonic is if I was to describe him to someone who has actually been living in a cave and has less knowledge than myself on this character. It is funny to realise this legacy defining mascot is an interpretation of a hedgehog, which is cute as, in Britain where Sonic rode a huge cultural wave, hedgehogs are a common mammal in the gardens where I grew up with. They are something I was brought up with knowing they liked saucers of milk, were slow and could not run at the speed of light, and you had to check the bonfire for on Guy Fawkes' Night before lighting it, all because the bundle of sticks and wood were a place they were fond of nesting in.

Jokes aside, Sonic's world is a beautifully surreal one. Barring some narrative, this comes from from the video game logic where you did not have to explain why all the steel spikes were there as a threat against the blue hedgehog, even in his idyllic Green Zone, nor the TVs planted everywhere with power-ups or the gold rings floating in the air to collect. Arguably one of the concerns for this franchise, alongside having to transfer to the three dimensional, was trying to add a lore to this franchise; fans will talk of it, but even they will admit sometimes, like the infamous romance with a human woman in Sonic 2006, there were struggles as much as there have been successes for that franchise. Considering this was first a game meant to also appeal to a family audience, especially kids, and you can see whilst that appealed to adults then and still does now that this was a game whose logic in its visual language and little story was very simple in an accessible way. Considering as well that there was originally meant to be a human girlfriend back in this version of the character, a statuesque blonde named Madonna6, so Sega whilst strangling that idea were in danger of going off the rails even back then.

The closest thing to a plot to the first game, in this idyllic world of anthropomorphic animals, is the disturbing idea that Dr. Robotnik, a mad scientist, is capturing animals, brainwashing them and encasing them in robot armour to create a cybernetic army. Thankfully, we have a super quick blue hedgehog to prevent this and lighten the tone, and in terms of gameplay, there has been the paradox that Sonic is fasting then a speeding train, but you have levels (separated into three stages with a boss fight in the third) which encourage exploration and watching out for traps. It feels less an issue for me, and I cannot help but think that, in the era of 2D platformers at their boom period, there were games in this genre players suffered through with sluggish protagonists in terms of movement speed, making the kineticism of Sonic a breath of fresh air, let alone that being part of the huge technological aspects to the game as a 16 bit production for the Mega Drive to challenge competition. The controls are perfect, jump intuitive and the spin attack used in the air and rolling on the ground, even if brief and without the ability to rev it up as Sonic the Hedgehog 2 (1992) introduced. The speed is as much, because of this, an intended goal once you memorise and learn the layout of the levels, reaction time helped by how fast Mr. Needlemouse is and how swift the jump button reacts. You can eventually, with this logic, zip around the mazes of some levels, find the secrets, use the speed (as intended for even a beginner) to reach some secret power-ups, and collect the rings needed to access the bonus levels quicker than most people.

The levels, after decades, are now iconic, and in terms of the console arms race, when Sonic was created it was in mind the Nintendo SNES was coming the West and challenging Sega's 16 bit console, they come from a game playing to Mega Drive's technology and idealised game type, this from its colourful sprites to the music chip used fully. These levels, even the more obscure ones, have so much to admire about them, whether it is Masato Nakamura's vibrant score with the limits of the chips, and working around them, to the level designs. Whether it is the iconic Green Hill Zone, with its lush and vibrant environment, to Labyrinth Zone, with its aquatic set design, this also connects to the actual challenge of the levels. There is a sense of having to remember the levels or hesitate on the first attempts of speeding to fast, like using the brake on a car when reaching a hairpin corner, but there is a credible challenge here without being too mean for the most part. The sudden shift, turning down the speed, for Mable Zone when you first play it as the second world, when you have to ride on top of lava and avoid pop out spikes, is at least a warning that you have to traverse your levels ahead with environmental awareness. With decades before me to be aware of this game’s challenges, I came to the first Sonic game more prepared even with my lack of talent; the best example of this is with Labyrinth Zone's infamy as the water level with its child traumatising music cue for when Sonic is about to drown. For both the newest ports and for Sonic Jam, there were wisely enough oxygen bubbles that, barring one lengthy passage, this notorious part of the game even when running through the treacle-like water is still fair with warning. You also have a novel and ultimately rewarding mechanic for health too, that as long as you have a gold ring, you have more than one hit to survive all but crushing and bottomless pits. For a heavily marketed and ultimately successful game, one whose influence in pop culture made those floating rings iconic, it does mean a lot that, whilst also creating a personality in little details, these also provided rewarding mechanics for the benefit of the player too.

This is also factoring in the bonus levels, surreal elements to an already fantastical game, where you are absorbed into a pinball table of an alternative consciousness, whose mechanics whilst jarring does make sense to play once you make sure not to just land on an exit immediately. The only aspect which feels mean is the final boss, where with no rings to fall back on you have to negotiate instant quick kills and try to hit Robotnik barring if one wants to be stuck in the loop ad nauseam. This is the one pain as, in reflection to the game before, all the boss battles beforehand with him make sense in the ease in what their puzzles are and just making sure you do them right. In general, reflecting on the first game there was already enough figured out in the template which made it a success. Only the Chaos Emeralds, which you earn in the bonus stages but are still mere trinkets here, reflect both the greater expansion in the game and even in its lore, which in hindsight was there and frankly weird in having cosmic crystals that are needed to control the world. Weird in a good way as, sympathetic to the hardcore Sonic fans even as an outsider, even a game clearly targeting kids who never played these games, as it was with myself, Sonic having this side of the esoteric is a quirk I have to admire.

There is, unintentionally, a poisoned chalice now as a result of this, when you manage to have such success with the first game you can make sequels and then can have a cultural institution which is meant to be continued forwards on and on. The Sonic sequels for the Mega Drive are all well regarded, and that comment I opened the review with, that Sonic was never good, is absolutely nonsensical when it comes with the 1991 Sonic the Hedgehog game, and comes as a statement from an outside to the debate, without the diehard fan base obsession for these characters and world in the first place but as a casual player. Later games post the Mega Drive, if I come to playing them, are where things will get interest in this issue of the quality brought into the franchise, reflecting issues that a) you are stuck having to add new weight and touches to this franchise to keep it going, which reflects a problem even in other mediums for successful franchises, as well as the whole issue of the polygonal and three dimensional era of gaming which became possible after the 32-bit consoles. Forcing a new type of gaming to what were originally platformers designed for two dimensions was always going to be something of a struggle even if Sega succeeded. The first game in context raised the bar at the time it was released, and that was always going to pose problems for any video game franchise, having to figure out the game’s template from the Sega Saturn onwards. Finally getting to this game properly long after this complicated history of trying to match it, I see fully that Sonic the Hedgehog was a well made game then in context, and still is, the circumstances around it making its virtues more meaningful.  

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1) The infamous Game Scoop episode.

2) The "redemption" video for IGN's Beyond!

3) Sega Has Considered Dreamcast & Saturn Mini But Is Worried About Extreme Costs, written by Liam Doolan and published for Nintendo Life on June 5th 2022.

4) New mobile game turns retro Sega games into sexy anime girls, written by GameCentral for Metro, and published on February 10th 2023.

5) Sonic the Hedgehog's origin story, according to the devs who made him, written by Alex Wawro and published for Game Developer on March 21st 2018.

6) Sonic dated Madonna, and four other bizarre facts as the blue hedgehog turns 30, written by Ed Nightingale for The Pink News and published June 23rd 2021.

Monday, 20 March 2023

Devil Doll (1964)

 


Director: Lindsay Shonteff

Screenplay: Ronald Kinnoch

Based on a story by Frederick E. Smith

Cast: Bryant Haliday as The Great Vorelli; William Sylvester as Mark English; Yvonne Romain as Marianne Horn; Sandra Dorne as Magda Cardenas; Nora Nicholson as Aunt Eva; Alan Gifford as Bob Garrett; Karel Stepanek as Dr. Heller; Francis De Wolff as Dr. Keisling

A Night of a Thousand Horror (Movies)

 

An obscurity among British b-movies, said wicked doll is named Hugo, a figure who finds himself between transitional eras for British b-movies. Before, from the nineteen thirties on, the b-movies as they were known, the double bill with an "A-movie", were enforced by law to be created to allow the British film industry a chance from Hollywood dominating the country. By and after Devil Doll this is less of an issue, when you get into an era where, whether from America, Canada, British, Italy etc., you have the exploitation wave of usually independently made genre films that were no longer the quickie genre film but tapped into more explicit content to sell in multiple places. Hammer horror was already in full swing in 1964, and names like Norman J. Warren from British genre films will become prominent as the more lurid content also starts to creep in.

Devil Doll also follows the Great Vorelli, a mesmerist and ventriloquist who, whilst performing at night, is also an evil man who wishes to possess a beautiful woman's mind, part of a story you could adapt in the nineteen thirties but absolutely shows the streak of more salacious content starting to be acceptable. Obviously, with its premise, Hugo a ventriloquist doll of Vorelli's which has a mind of its own, there is a lineage that causes some to instantly think of will instantly think of Dead of Night (1945). The segment from this legendary anthology tale from Ealing Studios which has had the iconic power was also about a ventriloquist, played by Michael Redgrave who finds himself psychologically at war with his own doll for his mind. There were stories about ventriloquists before that film, and dolls have always been a source of fascination over the years for their uncanny appearance. Hugo is suitably creepy, though he stands out as he is able to walk independently of Vorelli, clearly a sentient figure whose relationship with Vorelli is hostile as a working duo. Michael Redgrave was never threatened with a knife mid-performance at a charity dinner party for example.

Devil Doll is pure pulp - esoteric powers from non-Western spirituality is evoked, the ability to transfer souls, and Vorelli wishing to hypnotise and control a beautiful and wealthy young woman linked to Mark English (William Sylvester), an American journalist whose scepticism changes to trying to learn of Vorelli's past to save the woman of his life. Credit to this film, produced by Lindsay Shonteff, it is at least a solid production, absolutely interesting as a genre film, working around its clear limited budget and embracing the environment of mid-sixties Britain even if the film's plot is fantastical and even Gothic in tone at times. Even when they need to cheat and depict going to Germany on the hunt for Vorelli's past, the world of small apartments and performance halls helps prevent this film stretching credibility. There is one curious piece to the film's history, knowing that Sidney J. Furie was originally meant to helm Devil Doll. Furie jumped ship to another film, Swingers’ Paradise (1964), with pop icon Cliff Richards1, and then would go on to The Ipcress File (1965) a year later, a significant film for many from British cinema at the time. It presents a curious alternative timeline if he had not switched from Devil Doll, though I come to this with the sense this film would have likely not changed as much in the final film we got.

This is also fascinating for what is already mentioned, of how this is at a fascinating turn in British genre cinema. The tale could have been told in a thirties film, but alongside seeing Britain in the mid-sixties, which is compelling for me, you also get the inklings of the later exploitation films, including the fact that there were two cuts, a British censored release and a racier export cut1. There is the creepy aspect that Vorelli, alongside wishing to marry her and bump her off for her money, hypnotises the female lead and clearly seduces her against her will, alongside the eroticism of Vorelli's female assistant, an older woman who is a lover realising she is being spurned. The export cut had greatly more explicit material, and there is the creep towards more violent and sexually explicit material which would become as much an issue in British genre cinema. We would eventually make some sleazy productions, and more adult genre films in their themes and content, making Devil Doll interesting in how a scene of an undressed woman in bed, being set up by Hugo with a knife, shows the eventually ease of restrictions in British cinema.

It is worth seeing, a film I am surprised is less freely available in its homeland, considering that least in my country of Britain, a resurgence of interest over decades has lead to films like this being available even on basic DVD releases. It is worth experience in terms of a b-movie which does not stretch itself and make mistakes, and Bryant Haliday makes a compelling villainous lead. Working through in a slew of British horror films, he is one of the best things about this film, and he is also fascinating for the least expected thing I thought I would learn of with Devil Doll. That being how, alongside being great in this film, Haliday with Cyrus Harvey, Jr. founded Janus Films in 1956, the legendary American distributor of legendary films in art and world cinema, from Akira Kurosawa to Ingmar Bergman. Considering the ties that company has with the Criterion Collection, and how Janus even in the current day is held in such importance for these films staying in the public eye, it is beautiful that this vital organisation has this curious real life link. That, befitting cinema as a medium, one of its founders was clearly game arguing with a sentient and hostile ventriloquist dummy in a horror film. It is worthy, even with a non-alcoholic drink, to raise a toast to Bryant Haliday and the film itself for that reason let alone its own virtues.

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1) Hugo is No Dummy, written for Cinema Sojourns and published on October 28th 2021.

Friday, 17 March 2023

Identification of a Woman (1982)

 


Director: Michelangelo Antonioni

Screenplay: Michelangelo Antonioni, Gérard Brach and Tonino Guerra

Cast: Tomás Milián as Niccolò; Daniela Silverio as Mavi; Christine Boisson as Ida; Veronica Lazar as Carla; Enrica Antonioni as Nadia; Marcel Bozzuffi as Mario

Canon Fodder

 

Michelangelo Antonioni’s last theatrical film to be full directed by the man, and this is to be addressed later on, is very much inclined to his older films from the sixties into the seventies. A filmmaker Niccolò, played by Italian genre film stalwart Tomás Milián, is caught in a bind unable to figure out what film to make, struggling with the desire to film a tale of a woman to even find the face to represent this. Solace comes from a woman from a highly privilege family named Mavi (Daniela Silverio), a younger woman where the chemistry is immediately between her and Niccolò, but with people warning him to stay away from her and obsessed with her themselves.

Antonioni’s films are arguably an acquired taste, blasphemous to say, but his films from L'avventura (1960) on eschewed directly following its plot and instead finding human drama within their template. It is a premise here for a thriller, with a Brian De Palma film hidden in the bushes which never came to be, but the plot is a template instead for a mood piece, of the characters trying to grasp at straws, existential or otherwise, as the narrative template continues. There is a curious nature to his films though in how, for their legacy of opaque existentialism they all present curious touches of accessibility or an interest in the world around them in culture, this in itself observing the world within these films as they grow older and the times followed. Blowup (1966) was, notably, the film catching the era of Swinging Sixties London onscreen with considerable success as a release, and afterwards his career marked fascinating crosspollination, be it working with Jack Nicholson on The Passenger (1975), and Zabriskie Point (1970) having a score composed by Pink Floyd. Here we get a really curious turn in the auteur's career, having reached the nineteen eighties with its idiosyncratic aesthetic and kitsch aspects upon reflection especially when seen in the time after. One did not expect an Antonioni film to be scored with the likes of Orchestral Manoeuvres in the Dark and Tangerine Dream, the later prolific in composing actual film scores at the time, but the synth music befits the tone. Indeed, after the glamorous sixties Italy of the middle to upper class the director once tackled, now the passing of time presents a new layer of meaning to the proceedings now they are in this new time two decades later and all has changed. Considering Antonioni was in his seventies making this film, time has changed considerably. For him Tangerine Dream, and a sci-fi film which Niccolò eventually considers making when reading of the sun expanding and ecological fears of the worlds, mark the time capsule changes he considered of this era, his obsessions over the years changing with the world itself as depicted in the films.

Class divide is here too, with Mavi from the rich and Niccolòa film maker wandering their midst literally at a party, where now unlike before they are the ones leaving Italy, now the ones growing grey and old. Especially with Red Desert (1964), the last film he made in Italy before travelling the world until this one, his interest in the place of people within the world, especially as it technologically advances as with Red Desert, continues here with the aesthetic and the pop music. The tale is timeless, ultimately a thriller which ultimately reveals no secrets, no conspiracies, merely fickle human relationships, one which bring in Ida (Christine Boisson), a dancer Niccolò becomes entwined with as, halfway through the film, Mavi disappears and becomes the allusive figure as if in a film noir plot. Struggling with his own existential concerns, the need to make a film contrasted with having gone through divorce, Niccolò finds himself between Mavi, whose film noir plot-like aura is a mystery, and Ida, who is brutally honest and emotionally sincere in violent contrast. Identification of a woman as a title is literalized here with one man forced through two sides, and the consequences of love and passion. It is a film that, if this was any other director on hand, could have become an Alain Robbe-Grillet plot in how, in the end, the mystery of a disappearing woman is itself merely a game. Where it is a Michelangelo Antonioni film is how, by the end of this journey, there is no profound message to be had but the layers and contradictions of Niccolò himself, oblivious to a lot of what he experiences, are the concern.


It is also an existential work in terms of desire as with potentially the most contentious aspect of the film, how sexually frank it is but from a male gaze. You get into a world where even if Antonioni's gazes on them, as figures of desire and also their bared bodies, the women even with minor characters Niccolò encounters are a lot more complicated than the ideal he is trying to cast for his film. The responsibility of a relationship is forced onto him to consider, and they are no longer figures of a male desire. Be they bisexual or women who have their own personal fantasies, as he finds conversing with one young woman at an indoor swimming pool, women are not the figures for him to project his ideals on, as with the case of that particular young woman who is proudly and brazenly frank about her sexual desires which do not even need men involved. His sister being a gynecologist, and the matter-of-factness of this, suggests there is now a world beyond Niccolò's, and honestly, this points a contrast in spite of the fact Antonioni did start having a greatly obsession with the erotic and the feminine body as he got older. It was there as far back as Blowup and increased as he was allowed to be more explicit in depiction. His last work for example, a segment for Eros (2004), a curious trilogy with Wong Kar-Wai and Steven Soderberg where Kar-Wai’s segment The Hand was the one acclaimed. Michelangelo Antonioni's segment, The Dangerous Thread of Things, in which he returns to the idea of desire, a romantic triangle in which the man of a heterosexual couple is attracted to another woman, could have easily been an accusation of being a dirty old man as it involves two young women in complete nakedness in dance moves by their ending. Even in context though, it was a curious production for his final ever piece of created art, as elusive as anything else he made beforehand. Art which is made by men fixated by women, the idea of them trying to understand the opposite sex they are separated from in centuries of ritualistic decisions and cultural norms, is one which is rightly challenged more steadily in the time passing, because of the male gaze, because women have rightly taken their voices and projected them, and also because it is becoming more complicated as a subject now sexuality is more talked about in its diversity alongside transgender politics, which scrutinizes what the concepts of "male" and "female" gender in human society really are, including the possibility they were merely placeholders and sacred cows, not truth. That short film is one I refused to dismiss, a work needing a proper dissection in a review to deal with whether it was a good work, and likewise Identification of a Woman complicates itself as, whilst intentionally meant to be erotic at times, the nudity and the sex scenes here are contrasted by its subject. They centre on what is clearly a narrative a man who is becoming increasingly disconnected and visibly ignorant of the women he is dating. The obvious, his goal to create a film with a female lead only to struggle with doing so, is blatant in meaning.

It is telling, even if you think the explicitness of Identification of a Woman is biased in the eroticization of women, that it however presents the scenes here in a matter-of-factness – there is less of the coy and arguably more problematic aspects of erotica here, when the characters can do something as benign as even use a toilet naked and not to be seen as a taboo whilst doing so. Niccolò is ultimately a figure challenged in two ways too, Mavi the figure whose world, of threats in ice cream stores and her decision to move on, force him through games, whilst Ida in vast contrast is someone who wishes to have someone who treats her as a complex person rather than just a figure of desire, challenging his perceptions of how to treat a woman as a figure, more prominent considering his desire to make a profound film with a female lead could seen hypocritical when he is divorced, with no explanation what caused it, and that he ultimately is one cannot really take the weight of responsibility one should have in a true romance for the other person. This work is at least the older statesman in the director admitting Niccolò is a man out of time and a putz whose ideas of women are of no knowledge. It befits the fact, in a world of Time magazine articles lust over women here, or his own inability to cast a film with the right actress, with his wall full of photos and replicas of paintings cut out trying to cast it, that the man we are with the centre of is not some chauvinist hero to cheer. He is instead a man drowning in the deep end of complex emotions, and women being more than ideals, whether he likes it or not.

The power of the film comes from its visual eye, which is undeniable with the grace of cinematographer Carlo Di Palma at Antonioni's side, the work not being driven by plot and instead assisted by the striking images and worlds these characters are within, beautiful throughout let alone also capable of isolating their protagonists. The sequence of a fog covered road in a car, the cutoff point in the film of its two major acts, is incredible, a reminder that Michelangelo Antonioni's work is entirely dependent on their worlds and how the characters are placed within them for a great deal of the internal psychology. In that scene, literalized in the fog, the final breakdown in communication between Niccolò and Mavi transpires, obscured in what feels like a supernatural sequence by the director's standard, still achingly beautiful visually as a scene if the intent clear in meaning. The power of the film, though its contents can be with great discussion of their depth, come knowing what was brought up earlier in this review, this being the last theatrical film Antonioni was able to complete by his own skill. After this film, Antonioni would tragically have a stroke, which would leave him unable to speak1, but he would still able to make more films. Eros' segment, his last ever production before his 2007 death, came after Beyond the Clouds (1995), a feature length anthology film which was collaborated upon with Wim Wenders, the German filmmaker an admirer of the director who, in the ultimate act of kindness, assisted the ailing idol of his on the set, making this a co-directorial production even if made with the idea of Michelangelo Antonioni being the figure in the centre of its creation. As the final production, done entirely with his own voice, Identification of a Woman befittingly raises many questions but holds its cards on what any of the answers are. It does present other questions - that of the sexual content, not even in terms of whether he is justifiable as an older male director in having it, but how it strikes out against films from his past which found ways around not having them, or how the eighties, contrasting its chic with grey Italian urban locations, is its own curious beast for him to scrutinize. It is also undeniably the old guard managing to stand out, even if tragically not making another film in that decade, by that point not a popular director and forced to step aside by young and trendy filmmakers, but showing a thing or two just from single scenes in this of how an image, a mood and atmosphere with his collaborators can just create enough emotional power by themselves, even something as seemingly banal (and perversely humored) like the threat Niccolò gets from a thug in an ice cream shop of all places. The final image, that suggests the strange concept post-Star Wars of a Michelangelo Antonioni sci-fi film, with a spaceship in burning red space set to synthscape, is a tantalizing image of what could have been. It is less a pastiche but suddenly the man in his seventies making this film showing a capacity to still learn new ways to tell his obsessions. This was deprived of us, but as with the magic of the film grounded on earth beforehand, this one shot is enough to linger and lodge in the brain.

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1) Sense of Cinema's Great Directors biography on Michelangelo Antonioni, written by James Brown and publishes May 2002.

Wednesday, 15 March 2023

Fire Dragon (1983)

 


Director: Chester Wong Chung-Gwong

Cast: Chung Kwan as John; Yi-Chan Lu as Jessie; Chien-Ping Li as Jessie; Hung-Lieh Chen as Sai-ichi; Ti Chin as Wesley; Jackie Chan as Alan (archive footage); Brigitte Lin as Lily (archive footage)

An Abstract Candidate

 

It is nice to know, early in his career, martial arts superstar Jackie Chan’s filmography gets into the more unashamed luridness and exploitation of Hong Kong cinema, where it is not enough to fire guns at a car in the opening scene to kill the driver, but to drop a giant net over it, as nets even confound automobiles let alone human beings, and then blow it up with a rocket launcher. The opening theme is going to break out into Donna Summer’s I Feel Love and Hi-NRG dance music, and between this and Fantasy Mission Force (1983), Chan has even in just two films has a surprising amount of times where Nazis have been the villains, which is fitting as, part of its own tradition in this region’s cinema, this shamelessly recycles and re-contextualizes Fantasy Mission Force footage into a new film from the same year that film was released.

That film can be viewed as an early production in the “mo lei tau film” genre which the likes of Stephen Chow became famous for, which as a phrase can be translated as “makes no sense”1 and in itself explains the tone of Fantasy Mission Force perfectly. That film was already weird and on purpose, with actors abruptly in a variety of costumes from steel helmets to dressing up as Scotsmen in kilts, to its tonal shifts from slapstick comedy to a jarring serious ending with characters dead. Fire Dragon manages to be its own take on what is usually equated to Godfrey Ho and producer Joseph Lai, a duo infamous from this period of re-contextualizing existing or unfinished films into what I have called for myself cut-and-paste ninja films, and here Fire Dragon shows this was something others did themselves, with the added peculiarity that the director of this film, Chester Wong Chung-Gwong, only has this film on their Internet Movie Database page. This possesses the same unpredictability of a Godfrey Ho film, when you can have someone get decapitated underwater abruptly by a motorboat engine passing by, or killers jumping out of birthday cakes to knife someone. The use of Fantasy Mission Force alone, a film where Chan was a comedic side character who took centre stage in the ending, is to the point of retelling a new story from it even when it makes no sense to, the scenes involving a haunted house of real ghosts from the previous film, strange in themselves, more strange here to use to introduce the characters, leading to actually bizarre results.

There is new footage here, a plot involving Chinese Nazis, nefarious individuals connected to two new heroes to fight them, a man and a woman, whilst the original cast of Fantasy Mission Force (including Brigitte Lin, a star in her own right including in Wong Kar-Wai films) are reused and attempted to be linked to as a band of criminals after gold. Jackie Chan gets ridiculous dubbing here as in the older film, more goofball with random blues guitar licks scoring his fight scenes here rather than the Godfrey Ho-like English dubbing he got earlier, reintroduced as in FMF fighting an evil sumo for his first scenes. It is clear this also comes when Chan started becoming a big name in his homeland, as there is a stand-in used in scenes whose face we never seen, even introduced in a room with posters and photos of Chan himself from other films used for the close-up shots instead of an actual face. Martial arts cinema had done this before Fire Dragon with Bruce Lee after his abrupt death in 1973, but there were actual actors playing Lee such as Bruce Lai as “Bruceploitation” stars, with their faces seen, which makes Fire Dragon a very odd contrast especially in mind that, decades after this film, Chan was very much alive and breaking in Hollywood by the nineties.

Adding to the strangeness is that this stunt double, alongside weaving new footage around Fantasy Mission Force (and old costumes from that film), does their own elaborate fight scenes with comedy and that blues lick. That is certainly memorable, and it explains touches like having the Nazis, or that they have women in cave women costumes, even fighting to the death, reflecting the scene where the leads (as reused here) encounter a village of Amazons. Fantasy Mission Force was already a bizarre film, and needing to match the footage here for a new narrative, the results get even weirder at times here even if they co-exist as equals in different ways of strangeness. It is also clear this managed to even access unused footage, or more versions of Fantasy Mission Force exist, as there are a few scenes that I never saw and feel hallucinated from out takes there, like torture involving German shepherds licking one’s feet on pain of a metal ball hitting repeatedly in the head when you twitch your legs back. There is also an attempt, not well, to link such scenes, such as the potential death by snu snu with regular sized, petite model-like Amazons for one too-lucky male figure. Fire Dragon, for someone not used to this type of cinema from Hong Kong, would not be viewed as good film making, not how cinema is meant to be constructed this way. Even Bernard Hermann’s legendary shower scene score for Psycho (1960) is used at one point, this region of martial arts cinema its own mad delirium that has to be accepted on its own terms.

It is the kind of film you still also have to admire for the chutzpah, where people were still filmed as extras on crucifixes at the Nazi camp, there just because as set dressing even if it would have cost more to film than add more spare old footage, the logic not found yet still earnestly trying to be entertaining if still exploitation. The story is thread bare, and yet as a Frankenstein’s project to retell a new film with vast limits of new footage, that in itself if you are prepared becomes the pleasure in its own form, the mechanizations of trying to make a new film from an old one like an experimental game, including the Jackie Chan factor, adding to the curiosity factor.

Abstract Spectrum: Random/Weird

Abstract Rating (High/Medium/Low/None): Low

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1)      Stephen Chow & Hong Kong Mo Lei Tau Comedy, written by Nick Dodet and published for Pig China on March 8th 2016.