M.D. Geist
Directors: Hayato
Ikeda and Koichi Ohata
Screenplay: Riku
Sanjo
(Voice) Actors: Jason
Beck as M.D. Geist, Dave Couch as Colonel Kurtz, Joan Baker as Vaiya, Kip
Kaplan as Marsh
M.D. Geist II -
Death Force
Director: Koichi Ohata
Screenplay: Koichi Ohata
Based on the original script by Riku Sanjo
(Voice) Cast: Jason Beck as M.D. Geist, John Hollywood
as M.D. Krauser, David Fuhrer as Eagle, Greg Stuhr as Breston, Joan Baker as
Vaiya, Vincent Bagnall as the Major
On the
futuristic planet of Jerra, a member of an experimental super soldier project,
christened M.D. Geist, reappears on the lands in the midst of a full blown war
between the Nexrum Army and the Regular Army, alongside the threat of a robotic
doomsday weapon called the Death Force being unleashed. And this begins one of
the more infamous anime for a certain generation, which is not well regarded
but for its distributor, Central Park
Media, was so well selling (and well regarded) it even used one of its most
distinct designs, powered armour, as their "company spokes mecha". Truthfully,
the head of CPM John O'Donnell LOVED M.D Geist and used his influence to
push the OVA, even turning the titular Geist as the company's mascot1.
It is a sympathetic thing - we all have favourites - but O'Donnell had the virtue of owning a company which he used to fund
a director's cut, fund a 1996 sequel and create the equivalent of a Criterion Collection DVD release1.
And, personally, M.D. Geist is
really nihilistic and ridiculous animation from an era of "violent
cartoons", which is an acquired taste and CPM itself sold itself on until they closed out in 2009, at the
time when this was no longer practical marketing as anime's perception (and
audience) changed over the Millennium.
Now, it has to
be established that I viewed the Director's Cut, the original version from
Japan the debut of Koichi Ohata, a
notorious director in anime for this and Genocyber
(1994), a co-director (Hayato Ikeda)
arguably included to contrast the perceived inexperience of Ohata1. The original version
was haphazardly put together with screenwriter Riku Sanjo to the complaints of the animators themselves1,
and also had some notorious animation faults, all of which the Director's Cut
was meant to resolve. The Director's Cut draws out an actual plot and corrects
the animation mistakes, but with jarring changes in the type of animation. The
existence of the production has to be taken into considering with how M.D. Geist originates from the vast
production line of 80s OVAs that this among so many, where the video tape
market and the Japanese economic boom at the time meant the money was there to
make animation for this market of all forms. At only forty seven minutes, the
story here barely covers a lot. It is instead a post apocalypse tale, openly
riffing on what the Mad Max films
and Fist of the North Star brought to
the table earlier in the eighties, but instead bringing in as its lead a
sociopathic blond figure named Geist as the badass, imprisoned originally in
stasis and crossing paths with the plot when he fights over sci-fi American
football gear-like armour. The murkiness of his characterisation is one of the
curiosities of the production, especially when you get to the sequel, but Geist
is a cipher to archetypes from this era in pop culture.
Underserved, and
an unfortunate in the entire two part franchise, is Vaiya who is a female
leader of a gang who becomes enamoured to Geist, trying to seduce him only for
this to be the rare anime to not have a chauvinistic male character with a
libido. Her character, through both parts, is one of the most trodden on in
terms of how visibly useless she's made, her monologue of the idiocy of war and
soldiers as hyenas not exactly touching Toshiro
Mifune's rant against the samurai in Seven
Samurai (1954) no matter how hard it tries, particularly as the work, like
other Koichi Ohatai productions like Genocyber, are insanely nihilistic in
terms of hope being non-existent and death a constant in bloody detail. The
production does undercut this seriousness in how, especially with the English
dub, the plot terminology, the plot itself and line readings in the English dud
contrast with some curious pieces, the "Brain Palace" where the Death
Squad is a great example of this. One legitimate piece of praise, however, is
the music. The songs by Hironobu Kageyama,
famous for the Cha-La Head-Cha-La theme from the first Dragonball series and throughout that franchise, are bombastic, especially
in the one solidly entertaining scene of Geist fighting the robotic death
machine equivalent of a Russian stacking doll. I did not expect in M.D. Geist interesting synth jazz in
the score, other times all the wailing guitar solos to fill a rock album from
the era, graphic moments of intestines being split and robots exploding set to
eighties saxophone and a nicely dense, odd score.
M.D. Geist's action scenes
show some talent, but they are also part of a work which is a structurally
messy, especially when you get to the finale, the sole plot drive inevitably
the Regular Army (sic) attempting to stop their own doomsday device of killer
robots (who look like robo centaurs) from wiping out the planet. It is
documented that the context came from the creators coming up with cool scenes
first1, which is not necessarily a bad thing, but it does in this
context have a sense of not trying to tie them up together at all, particularly
when the final plot twist is abrupt, when Geist turns the Death Force back on. I
do not want to bother with a spoiler tag for it either; it will not rob the
context for how absurd it is and an almost deadpan comedy to the scene in the
English dub.
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Ten years after M.D. Geist was made and became a
successful release for Central Park Media
in the US, head John O'Donnell helped
both a Director's Cut of the original to be funded, and allowed Koichi Ohata to make a sequel, following
the results of Geist, as a viscous sociopath with an erratic behaviour
spectrum, setting off the Death Force of robo centaurs to destroy the world of
Jerra in the prequel. Obviously everything is worse than before, as now robo
centipedes which eat human beings to power themselves exist, and the survivors
try to salvage what they can to survive. The last vestige of humanity is a
fortress ran by M.D. Krauser, a blue skinned former super soldier whose
nobility is unfortunately matched by a God-like ego. Things are already
signposted to get very silly and with significant issues in the production just
from the first scene - a car fleeing from robo centipedes, messily animated
with the set-up exposition in the English dub a words-per-second stream of
consciousness from a character we never see again, which as jarring as that
sounds. This first sequence alone enforces just how this does arguably, if you
want to enjoy this as a "bad anime", top the original even if you
need the prequel’s context to make it work.
If the first M.D. Geist represented the notorious
anime OVAs of the eighties, then befittingly its sequel is the representative
of the nineties equivalents, where it belongs to the kind of gruel and
absurdity that would get replaced in the 2000s onwards by the OVA market being
phased out, the few exceptions a string in the 2000s, and mainly from then on
tie-in to existing series or tie-ins which allow for more sexually explicit
specials of shows. The English dub arguably adds a great deal, especially as
Krauser has all his lines e m o t e d as to reach the back of the theatre. In
terms of structure, it is far gorier than before but scenes are truncated with
gaps in the plotting, all whilst it is now jazzy sax solos in the score from Yoshiaki Ohuchi. Death Force has the convoluted plot trajectory of whatever Geist
himself is meant to be, the villain destroying everything in the end yet at
times presented as meant to be an anti-hero. M.D. Krauser in contrast, who has
erected the last bastion of hope for humanity, a moving fortress, is doomed for
the hubris of believing himself to be a God, alongside hiring a scientist who
unfortunately wants to capture Geist to experiment on. Vaiya is still lost as
the lead heroine too, now with amnesia and with a sense of more rudimentary
existence despite having a lot more to do with her romantic relationship with
Krauser than she did last time.
Death Force, with its
jarring plot twists, feels the more ambitious, with a larger plot by Ohata yet absolutely unable to tell it
without shorthand. More vivid characters populate the environment (such as an
evil scientist or his henchmen, a mere torso who uses robotic limbs that can be
attached and detached to him), and just more gruesome in lieu of Ohata's
reputation, but with the compromises and struggles to get it made more notable
than even the prequel. Death Force even
does a Gunbuster (1988-9), its last
act abruptly cutting to black-and-white animation as M.D. Geist and M.D.
Krauser have their final fight. Gunbuster,
a well regarded earlier work from Hideaki
Anno, the director of Neon Genesis
Evangelion (1995) and co-director of Shin
Godzilla (2016), had to use this for budget, but it worked for the drama of
that story, whilst here there is some style, a little colour in the eyes, but
it is contrasted by the messiness of the production. Ending in an abrupt child
impalement that should not be funny were not it not for the voice performance
in the English dub, followed by an even more abrupt death, the animation budget
is even less existent and you see a work barely crawling out into existence. Certainly
the sequel has the bright, gaudy colour of the era, not comparable in the
slightest to the original's eighties production, even if the character designs
and world has not changed drastically, but irony is found too in how far later
the production was funded. Not because it was ten years exactly after or so,
but because by the late nineties OVAs were past the boom of them during the
bubble economy of eighties Japan and were about to see the righting on the wall
the decade soon after.
As much of it is
a sympathy for its weird history why I liked this sequel over the other
original, but i appreciate the pair together as a one night double - some of it
has to be derision from my part in an affectionate way, wondering how the hell
the original M.D. Geist got a wider
legacy than better or more schlocky OVAs, even without John O'Donnell's involvement still selling tapes. Some of it is
admiring the car crash as a whole; all with a bad taste as its childish
nihilism and how silly it can be. Ohata’s
directorial career really came from that OVA era as, whilst he directed series
and tie-in specials for other work, particularly the series Burst Angel (2004), past the early
2010s he has stayed in areas like storyboarding. His reputation does come from
the notorious string of OVAs like this which came from the time, and
particularly the reputation of M.D. Geist, and how it managed to become a
mascot for a company which went the way of the dodo as anime fandom trends
changed, is going to be the thing I will reflect upon between these two entries
as, honestly, to anyone else but me showing sympathy for them, others will find
them utterly absurd to watch.
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1) As documented
Justin Sevakis - Anime News Network founder, a former employee of Central Park Media, and founder of video/DVD/Blu-ray production
company MediaOCD - about M.D. Geist's relation in the company HERE.