From https://image.tmdb.org/t/p/w300_and_h450_ bestv2/oaJzOMocsKPTPspXh23wd3Xd3zb.jpg |
Director: Ten Shimoyama
Screenplay: Goro Nakajima
Cast: Megumi Okina as Nami
Kikushima; Yōichirō Saitō as Kōhei Matsudaira; Kōji Ōkura as Shinichi Ukita;
Reiko Matsuo as Tōko Ozeki; Minoru as Soichi Kaizawa
A Night of a Thousand Horror (Movies) #127
[Warning: Major Plot Spoilers]
Something from the early 2000s,
trying to embrace videogame aesthetics and culture. In fact it's based on an
actual videogame, a visual novel for the SNES also called Otogirisō (the Japanese name for this film adaptation), thus
proving a fascinating side note to this material1. A small, three person team of students are
creating a horror game, one based on the memories of one of said staff's
ex-girlfriend Nami (Megumi Okina).
When her old family home is inherited, she goes to explore it with her ex-boyfriend
Kōhei (Yōichirō Saitō) to dig up more
material for the game, whilst the other two stay in communication at the
office. The videogame aesthetic is only really embraced by the numerous colour
filters that wash over your eyes. Very little of the film is actually based in
stereotypical videogame styles, but instead as a low budget film with a tiny
cast has everything filtered in digital effects, to the point that I even
started to question what was a computer effect or actually real. The front courtyard
covered in Saint John's Wort, a symbolic plant never really connected to the
actual plot, up the main characters' knees? The house itself on the outside?
The chandelier in the main half? It becomes absurd how many times during this
film I was sure an object was cheap CGI only to realise it was a real prop.
It's reminiscent to a Japanese
FMV videogame called The Fear (2001)
in which a larger group of people are trapped in a gothic haunted house2.
Early into the story, its established the heroine's father was a legendary
painter responsible for Francis Bacon like
pictures, as depicted in (admittedly awesome) prop paintings. There's also the
fact he tortured young boys to acquire the depictions of agony in these images,
referring to a notion in horror from Edgar
Allen Poe to even Herschell Gordon
Lewis' Color Me Blood Red (1965)
of the extremity of where art can be led to for inspiration. The notion of the
extremes one would take to create art is something which feels more masochistic
as a concept than sadistic for me, particularly as the extremes of performance
art suggest otherwise, such as the elaborate cycles Matthew Barney went through to push his body before he even got to
cinema and allowing elaborate movie quality prosthetics being attached to
himself for onscreen. But it's a fascinating idea, sadly one which St. John's Wort barely covers.
It's a merely interesting film
first but not a great one to ever want to have. I have considered acquiring and
collecting as many Japanese horror films as possible, no matter how lacking in
quality they could be. However even looking for second hand copies of VHS
quality prints doesn't deal with the issue of something like St. John's Wort, that type of film
worst than actually the worst films ever made because of its extreme
averageness. Averageness doesn't compel one like the dire or the best does,
lacking in even morbid qualities (like suffering through Ring 0: Birthday (2000)3). With a plot that consists of
its two protagonists being stuck in the central location with the possibility
of Nami having a twin, there's more of a curiosity in this film for its
production value. The plot itself eventually becomes dull, a plot twist evoked
where said twin (also played by Megumi
Okina) reveals herself to actually be Nami's brother which feels like the
deflating of a balloon in terms of my interest by then, the music at the worst
possible timing immediately stopping when the twist is spoken aloud, as if to
maximise the moment for an unintentional hilarity. It's a blank flat end for a
film which ultimately wasn't successful completely, not even when they have the
videogame multiple endings for a cheap shock, not even when its revealed the
events were merely part of the videogame itself within the film and never
happened at all, undermining the point of the whole film dramatically. As a
result St. John's Wort is one of the
significantly lesser J-horror films I've covered. One even as an obsessive
collector, and cinematic masochist, would hesitate now to own on physical media
due to its utterly blandness.
===
1) A Japanese only title, where
the console's called Super Famicom, what
little bit I've seen for background for the review is a literal novel, text
with images in the background. Whilst the film takes the heroine's first name
Nami from the game, and pay cute tribute with a screen full of text boxes, this
does take a drastic direction in terms of narrative beyond a two characters at
a Western style haunted mansion. The game also had a PlayStation One re-release, spruced up, and a Wii re-release in 2007.
2) I've not been able to play The Fear, only see a Let's Play online.
A game that was never released outside of Japan, it would've been difficult to acquire
in any case, a shame as its actually a better work on a similar premise to St. John's Wort. Its ending, for a game
or a film, is dumb but its softened (alongside multiple endings) by a
considerably cooler aesthetic style. A later inclusion of the FMV (Full Motion
Video) trend of nineties videogames which incorporated real video into
interactive games, it's entirely done in live action with actors and some
digital graphics to make this interaction possible. Entirely from the
perspective of a faceless cameraman you play, its elaborate and over-the-top
production style is worth witnessing even in a Let's Play clip alongside the
performances, a fun and ghoulish campiness that would be fun to also play. It
also deserves mention in this context too as the actor who plays Higuchi, a bald
production crew member and horror enthusiast who gives quizzes to the player, appears in Wild Zero (1999) [Reviewed HERE]
with golden hot pants and military weaponry as a sleazy club owner.
3) Reviewed HERE. An obsessive desire to collect every Ring related film, Japanese and
American (even Korean), has recently come over me. A franchise with enough
fascination in the creative decisions and good entries is worth wasting shelf
space for the bad sequels and spin-offs of.
Interesting write up! If you're seeing similarities between Otogirisou the film, and the game "The Fear", that's because they shared a script writer: Hidenori Shibao. He passed away a few years ago, but there are interviews online.
ReplyDelete